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#ifndef _BALL_TRACKER_H
#define _BALL_TRACKER_H
#include "../../stdafx.h"
class Ball_Tracker : public IO_Module
{
public:
Ball_Tracker()
{
this->parent = NULL;
this->moduleId = 0;
this->direction = EMPTY_FLOAT;
this->ballHeldCounter = 0;
this->ballHeld = false;
}
Ball_Tracker(uint32 trackerId)
{
this->parent = NULL;
this->moduleId = trackerId;
this->direction = EMPTY_FLOAT;
this->ballHeldCounter = 0;
this->ballHeld = false;
}
protected:
float direction;
uint8 ballHeldCounter;
bool ballHeld;
public:
void Update();
float GetBallDirection()
{
return direction;
}
bool KnowsBallDirection()
{
return (direction != EMPTY_FLOAT);
}
bool RobotHasBall()
{
return ballHeld;
}
};
#endif
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