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#ifndef _LOGIC_H
#define _LOGIC_H
#include "../../stdafx.h"
class Logic : public IO_Module
{
public:
Logic()
{
this->parent = NULL;
this->moduleId = 0;
this->isKeeper = false;
this->status = 0;
this->hasBall = false;
this->avoidsObstacle = false;
}
Logic(uint32 logicId)
{
this->parent = NULL;
this->moduleId = logicId;
this->isKeeper = false;
this->status = 0;
this->hasBall = false;
this->avoidsObstacle = false;
}
protected:
bool isKeeper;
uint8 status;
bool hasBall;
bool avoidsObstacle;
enum LogicalStatus
{
STATUS_KEEPER_TURN_RIGHT,
STATUS_KEEPER_TURN_LEFT,
STATUS_KEEPER_RETURN_HOME,
STATUS_KEEPER_HUNT_BALL,
STATUS_KEEPER_TURN_TO_BALL,
STATUS_KEEPER_DRIVE_TO_DEFEND,
STATUS_ATTACKER_TURN_TO_BALL,
STATUS_ATTACKER_DRIVE_TO_BALL,
STATUS_ATTACKER_SEARCHING_AT_HOME,
STATUS_ATTACKER_SEARCHING_AT_ENEMY,
};
void OnBallOwned();
void OnBallLost();
void OnBecomeKeeper();
void OnBecomeAttacker();
public:
void Update();
bool IsKeeper()
{
return isKeeper;
}
bool IsAttacker()
{
return !isKeeper;
}
void SetKeeper(bool newStatus)
{
if(!this->isKeeper && newStatus)
{
this->OnBecomeKeeper();
}
else if(this->isKeeper && !newStatus)
{
this->OnBecomeAttacker();
}
this->isKeeper = newStatus;
}
bool HasBall()
{
return this->hasBall;
}
void UpdateKeeperMovement();
void UpdateAttackerMovement();
};
#endif
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