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#ifndef _LOGIC_H
#define _LOGIC_H

#include "../../stdafx.h"

class Logic : public IO_Module
{
public:
	Logic()
	{
		this->parent = NULL;
		this->moduleId = 0;
		this->isKeeper = false;
		this->status = 0;
		this->hasBall = false;
		this->avoidsObstacle = false;
	}

	Logic(uint32 logicId)
	{
		this->parent = NULL;
		this->moduleId = logicId;
		this->isKeeper = false;
		this->status = 0;
		this->hasBall = false;
		this->avoidsObstacle = false;
	}

protected:
	bool isKeeper;
	uint8 status;
	bool hasBall;
	bool avoidsObstacle;

	enum LogicalStatus
	{
		STATUS_KEEPER_TURN_RIGHT,
		STATUS_KEEPER_TURN_LEFT,
		STATUS_KEEPER_RETURN_HOME,
		STATUS_KEEPER_HUNT_BALL,
		STATUS_KEEPER_TURN_TO_BALL,
		STATUS_KEEPER_DRIVE_TO_DEFEND,

		STATUS_ATTACKER_TURN_TO_BALL,
		STATUS_ATTACKER_DRIVE_TO_BALL,
		STATUS_ATTACKER_SEARCHING_AT_HOME,
		STATUS_ATTACKER_SEARCHING_AT_ENEMY,
	};

	void OnBallOwned();
	void OnBallLost();

	void OnBecomeKeeper();
	void OnBecomeAttacker();

public:
	void Update();

	bool IsKeeper()
	{
		return isKeeper;
	}

	bool IsAttacker()
	{
		return !isKeeper;
	}

	void SetKeeper(bool newStatus)
	{
		if(!this->isKeeper && newStatus)
		{
			this->OnBecomeKeeper();
		}
		else if(this->isKeeper && !newStatus)
		{
			this->OnBecomeAttacker();
		}
		this->isKeeper = newStatus;
	}

	bool HasBall()
	{
		return this->hasBall;
	}

	void UpdateKeeperMovement();
	void UpdateAttackerMovement();
};

#endif