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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-21 21:44:11 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-21 21:44:11 +0100 |
commit | 2c6cd362c32a2e9460e5ddebd85f050b9b5ab4e4 (patch) | |
tree | 7b02c4094968629dda47ccab5eae1c49314ffb87 /dist/resources/entity | |
parent | 4443ca205812f4da4aa0ed1bf4897e731107616b (diff) | |
download | rpgedit-2c6cd362c32a2e9460e5ddebd85f050b9b5ab4e4.tar rpgedit-2c6cd362c32a2e9460e5ddebd85f050b9b5ab4e4.zip |
Allow using animated entities as map tiles
A more optimized implementation for animated tiles is planned.
Diffstat (limited to 'dist/resources/entity')
-rw-r--r-- | dist/resources/entity/water.json | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/dist/resources/entity/water.json b/dist/resources/entity/water.json new file mode 100644 index 0000000..79c7780 --- /dev/null +++ b/dist/resources/entity/water.json @@ -0,0 +1,12 @@ +{ + "sprite": "water", + "frames": 4, + "animation": { + "sequence": [ + [500, 0], + [500, 1], + [500, 2], + [500, 3] + ] + } +} |