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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-11-21 21:44:11 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-11-21 21:44:11 +0100
commit2c6cd362c32a2e9460e5ddebd85f050b9b5ab4e4 (patch)
tree7b02c4094968629dda47ccab5eae1c49314ffb87 /dist/resources/entity
parent4443ca205812f4da4aa0ed1bf4897e731107616b (diff)
downloadrpgedit-2c6cd362c32a2e9460e5ddebd85f050b9b5ab4e4.tar
rpgedit-2c6cd362c32a2e9460e5ddebd85f050b9b5ab4e4.zip
Allow using animated entities as map tiles
A more optimized implementation for animated tiles is planned.
Diffstat (limited to 'dist/resources/entity')
-rw-r--r--dist/resources/entity/water.json12
1 files changed, 12 insertions, 0 deletions
diff --git a/dist/resources/entity/water.json b/dist/resources/entity/water.json
new file mode 100644
index 0000000..79c7780
--- /dev/null
+++ b/dist/resources/entity/water.json
@@ -0,0 +1,12 @@
+{
+ "sprite": "water",
+ "frames": 4,
+ "animation": {
+ "sequence": [
+ [500, 0],
+ [500, 1],
+ [500, 2],
+ [500, 3]
+ ]
+ }
+}