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authorMatthias Schiffer <mschiffer@universe-factory.net>2014-09-23 00:13:05 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2014-09-23 00:13:05 +0200
commit11e77a9d65972c8e59aefd72419dfcf9036e9f6a (patch)
tree03288809e9a592849e881d6f3baae2eb41bee5cb /src/control/InputHandler.hpp
parentc9b41bc1022c75ac6da84f4fa503dd8231a96cf2 (diff)
downloadrpgedit-11e77a9d65972c8e59aefd72419dfcf9036e9f6a.tar
rpgedit-11e77a9d65972c8e59aefd72419dfcf9036e9f6a.zip
Allow player movement
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+/*
+ Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+#pragma once
+
+#include <SDL.h>
+
+#include <cstdint>
+#include <unordered_set>
+
+
+namespace RPGEdit {
+
+namespace Control {
+
+class InputHandler {
+private:
+ std::unordered_set<uint16_t> pressedKeys;
+ std::unordered_set<uint16_t> unhandledKeys;
+
+public:
+ void keyPressed(SDL_Scancode key) {
+ pressedKeys.insert(key);
+ unhandledKeys.insert(key);
+ }
+
+ void keyReleased(SDL_Scancode key) {
+ pressedKeys.erase(key);
+ }
+
+ void keyHandled(SDL_Scancode key) {
+ unhandledKeys.erase(key);
+ }
+
+ void resetHandled() {
+ unhandledKeys.clear();
+ }
+
+ bool isKeyPressed(SDL_Scancode key) {
+ return pressedKeys.count(key);
+ }
+
+ bool isKeyUnhandled(SDL_Scancode key) {
+ return unhandledKeys.count(key);
+ }
+};
+
+}
+
+}