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authorMatthias Schiffer <mschiffer@universe-factory.net>2016-01-06 21:39:15 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2016-01-06 21:39:15 +0100
commitb7fec57c0463e58f1ad8db126ff4879f59b057d0 (patch)
tree1fce6d1471b27a91cce16bf42f91af3d6aa9bd1e /src/control
parentc64ead08a36fccc36a42b3e74362aa423cfb62ed (diff)
downloadrpgedit-b7fec57c0463e58f1ad8db126ff4879f59b057d0.tar
rpgedit-b7fec57c0463e58f1ad8db126ff4879f59b057d0.zip
Start implementing input handling
Diffstat (limited to 'src/control')
-rw-r--r--src/control/MapContext.ts33
1 files changed, 30 insertions, 3 deletions
diff --git a/src/control/MapContext.ts b/src/control/MapContext.ts
index 4bc75c7..df7eff6 100644
--- a/src/control/MapContext.ts
+++ b/src/control/MapContext.ts
@@ -7,6 +7,7 @@ import EntityPosition from '../model/EntityPosition';
import MapData from '../model/MapData';
import Position from '../model/Position';
+import InputHandler from '../view/InputHandler';
import MapView from '../view/MapView';
@@ -16,7 +17,7 @@ export default class MapContext {
entities: {[key: string]: EntityPosition} = {};
playerEntity: EntityPosition;
- constructor(public map: MapData) {
+ constructor(private map: MapData, private inputHandler: InputHandler) {
this.playerEntity = new EntityPosition(
new Entity('square'),
new Position(8, 8),
@@ -25,10 +26,36 @@ export default class MapContext {
this.addEntity(this.playerEntity);
- this.view = new MapView(map, this.entities);
+ this.view = new MapView(map, this.entities, (time: number) => this.updateState(time));
+
+ inputHandler.addListener(() => {
+ if (this.updateState(performance.now()))
+ this.view.redraw();
+ });
}
- addEntity(entity: EntityPosition) {
+ private addEntity(entity: EntityPosition) {
this.entities[entity.position.asString()] = entity;
}
+
+ private updateState(time: number): boolean {
+ var ret = false;
+ var dir = this.playerEntity.direction;
+
+ if (this.inputHandler.keys[InputHandler.Up])
+ dir = Direction.North;
+ else if (this.inputHandler.keys[InputHandler.Right])
+ dir = Direction.East;
+ else if (this.inputHandler.keys[InputHandler.Down])
+ dir = Direction.South;
+ else if (this.inputHandler.keys[InputHandler.Left])
+ dir = Direction.West;
+
+ if (this.playerEntity.direction !== dir) {
+ this.playerEntity.direction = dir;
+ ret = true;
+ }
+
+ return ret;
+ }
}