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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-31 23:02:41 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-31 23:02:59 +0100 |
commit | 5372d1b4173234a5066010a4ca973a5b1ad2a629 (patch) | |
tree | 7d695dd21385c422791bbe143271645ed0a08ff0 /src/controller | |
parent | b08479af405ba3f1b8448f8e2acd23ff9b533087 (diff) | |
download | rpgedit-5372d1b4173234a5066010a4ca973a5b1ad2a629.tar rpgedit-5372d1b4173234a5066010a4ca973a5b1ad2a629.zip |
Move game logic to a new module
Diffstat (limited to 'src/controller')
-rw-r--r-- | src/controller/gamecontext.ts | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/src/controller/gamecontext.ts b/src/controller/gamecontext.ts new file mode 100644 index 0000000..76ca7cc --- /dev/null +++ b/src/controller/gamecontext.ts @@ -0,0 +1,98 @@ +import MapData from '../model/data/MapData'; + +import { loadSimpleEntity } from '../view/entity'; +import DirectionHandler from '../view/input/DirectionHandler'; +import { loadMap } from '../view/map'; +import Renderer from '../view/renderer/Renderer'; +import { SpriteView } from '../view/sprite'; + +import { getJSON } from '../util'; + +import { vec2 } from 'gl-matrix'; + +function snapToGrid(out: vec2, a: vec2): void { + const res = 64; + + vec2.scale(out, a, res); + vec2.round(out, out); + vec2.scale(out, out, 1 / res); +} + +export class GameContext { + public static async load(renderer: Renderer): Promise<GameContext> { + const [ + mapView, + entity, + ] = await Promise.all([ + GameContext.loadMap(renderer), + loadSimpleEntity(renderer, 'simple_square'), + ]); + + return new GameContext( + renderer, + mapView, + entity, + ); + } + + private static async loadMap(renderer: Renderer): Promise<SpriteView> { + const map = new MapData(await getJSON('resources/map/test.json')); + return loadMap(renderer, map); + } + + private time: number|null = null; + + private readonly speed = 1 / 100; + + private readonly input: DirectionHandler; + + private readonly entityPos: vec2 = vec2.create(); + private readonly entityMovement: vec2 = vec2.create(); + + private constructor( + private readonly renderer: Renderer, + private readonly mapView: SpriteView, + private readonly entity: SpriteView, + ) { + this.input = new DirectionHandler(); + this.input.addListener((v) => { + if (vec2.sqrLen(v) > 0) + vec2.normalize(this.entityMovement, v); + else + vec2.copy(this.entityMovement, [0, 0]); + }); + + window.requestAnimationFrame(this.render); + } + + private updateTime(time: number): number { + let diff = 0; + if (this.time !== null) + diff = time - this.time; + + this.time = time; + + return diff; + } + + private update(time: number): void { + const diff = this.updateTime(time); + + vec2.scaleAndAdd(this.entityPos, this.entityPos, this.entityMovement, diff * this.speed); + snapToGrid(this.entityPos, this.entityPos); + } + + private render = (time: number) => { + this.update(time); + + this.renderer.setCenter(this.entityPos); + this.renderer.clear(); + + this.mapView.render(); + + this.renderer.setTranslation(this.entityPos); + this.entity.render(); + + window.requestAnimationFrame(this.render); + } +} |