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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-05 22:41:38 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-05 22:41:38 +0100 |
commit | f086908e087bbf29eaa2045f17ebf6de525023b9 (patch) | |
tree | 6f139309eeec292a06d09b2cfb3e81abcfda0fa5 /src/controller | |
parent | ae7674181e8dfae5ec0e691e59fc0b5c1ab8ddd3 (diff) | |
download | rpgedit-f086908e087bbf29eaa2045f17ebf6de525023b9.tar rpgedit-f086908e087bbf29eaa2045f17ebf6de525023b9.zip |
controller/gamecontext: ignore weird projection points rather than stopping movement altogether
Diffstat (limited to 'src/controller')
-rw-r--r-- | src/controller/gamecontext.ts | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/controller/gamecontext.ts b/src/controller/gamecontext.ts index 4ae449a..f0a3346 100644 --- a/src/controller/gamecontext.ts +++ b/src/controller/gamecontext.ts @@ -115,7 +115,7 @@ export class GameContext { if (!vec2.exactEquals(dest, dest2)) { // Ensure termination if (vec2.squaredDistance(this.entityPos, dest2) >= vec2.squaredDistance(this.entityPos, dest)) - return; + continue; vec2.copy(dest, dest2); rescan = true; |