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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 23:05:13 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 23:05:13 +0200 |
commit | ebc56db63c054702ad910987aa666d7cfb52d5cc (patch) | |
tree | 1fc08dcb6b84edd9102770d20bfe351fa02cc3f9 /src/index.ts | |
parent | 9770eaf432bacff9de1b9911adef1db368b8cc70 (diff) | |
download | rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.tar rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.zip |
Move shader initialization out of renderer
Avoid public fields and ! overrides, make almost all fields readonly.
Diffstat (limited to 'src/index.ts')
-rw-r--r-- | src/index.ts | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/index.ts b/src/index.ts index 1c2035f..5d70727 100644 --- a/src/index.ts +++ b/src/index.ts @@ -1,7 +1,7 @@ import MapData from './model/MapData'; import {loadMap} from './view/MapLoader'; -import Renderer from './view/Renderer'; +import Renderer from './view/renderer/Renderer'; window.onload = () => { const canvas = document.getElementById('rpgedit') as HTMLCanvasElement; |