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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-25 20:53:17 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-25 20:53:17 +0200 |
commit | d82f3b7665435abefe84c8dbc16483acd235b478 (patch) | |
tree | 473689f592085a076e45d1cade590ad207cc4840 /src/model/CollisionType.hpp | |
parent | eb40e3de7226d0005ce0a41c67c9355e675a489b (diff) | |
download | rpgedit-d82f3b7665435abefe84c8dbc16483acd235b478.tar rpgedit-d82f3b7665435abefe84c8dbc16483acd235b478.zip |
Move external entity state from Entity to Map
Diffstat (limited to 'src/model/CollisionType.hpp')
-rw-r--r-- | src/model/CollisionType.hpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/model/CollisionType.hpp b/src/model/CollisionType.hpp new file mode 100644 index 0000000..4877669 --- /dev/null +++ b/src/model/CollisionType.hpp @@ -0,0 +1,41 @@ +/* + Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + 1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +#pragma once + + +namespace RPGEdit { + +namespace Model { + +enum CollisionType { + BLOCKED = 0, + EMPTY, +}; + +} + +} |