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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 23:05:13 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 23:05:13 +0200 |
commit | ebc56db63c054702ad910987aa666d7cfb52d5cc (patch) | |
tree | 1fc08dcb6b84edd9102770d20bfe351fa02cc3f9 /src/model/MapData.ts | |
parent | 9770eaf432bacff9de1b9911adef1db368b8cc70 (diff) | |
download | rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.tar rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.zip |
Move shader initialization out of renderer
Avoid public fields and ! overrides, make almost all fields readonly.
Diffstat (limited to 'src/model/MapData.ts')
-rw-r--r-- | src/model/MapData.ts | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/model/MapData.ts b/src/model/MapData.ts index dcb98b8..c8db35c 100644 --- a/src/model/MapData.ts +++ b/src/model/MapData.ts @@ -1,18 +1,18 @@ import {mapFromObject} from '../util'; interface Input { - tiles: {[key: string]: string}; - collision: string[]; - layers: string[][][]; + readonly tiles: {[key: string]: string}; + readonly collision: string[]; + readonly layers: string[][][]; } export default class MapData { - public tiles: Map<string, string>; - public collision: string[]; - public layers: string[][][]; + public readonly tiles: Map<string, string>; + public readonly collision: string[]; + public readonly layers: string[][][]; - public width: number; - public height: number; + public readonly width: number; + public readonly height: number; constructor(data: Input) { this.tiles = mapFromObject(data.tiles); |