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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 13:53:16 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 13:53:16 +0100 |
commit | 3c51a1994f41b625823c4f15e92396b5498ce23c (patch) | |
tree | 7a96310ec32df82ac87039ea555300bcab510a5e /src/renderer/math/circle.ts | |
parent | 33926af829848050c54c698ed22da9fe2b912aea (diff) | |
download | rpgedit-3c51a1994f41b625823c4f15e92396b5498ce23c.tar rpgedit-3c51a1994f41b625823c4f15e92396b5498ce23c.zip |
Move renderer into "runtime" subdirectory
Diffstat (limited to 'src/renderer/math/circle.ts')
-rw-r--r-- | src/renderer/math/circle.ts | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/renderer/math/circle.ts b/src/renderer/math/circle.ts deleted file mode 100644 index f4e855a..0000000 --- a/src/renderer/math/circle.ts +++ /dev/null @@ -1,15 +0,0 @@ -import { Collidable } from './collision'; -import { Movement } from './line'; -import { Point } from './point'; - -import { vec2 } from 'gl-matrix'; - -export class Circle implements Collidable, Point { - private pointCollide = Point.prototype.collide; - - constructor(public readonly p: vec2, public readonly r: number) {} - - public collide(out: vec2, move: Movement, r: number): boolean { - return this.pointCollide(out, move, r + this.r); - } -} |