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authorMatthias Schiffer <mschiffer@universe-factory.net>2019-12-24 13:53:16 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2019-12-24 13:53:16 +0100
commit3c51a1994f41b625823c4f15e92396b5498ce23c (patch)
tree7a96310ec32df82ac87039ea555300bcab510a5e /src/renderer/view/input/gameinput.ts
parent33926af829848050c54c698ed22da9fe2b912aea (diff)
downloadrpgedit-3c51a1994f41b625823c4f15e92396b5498ce23c.tar
rpgedit-3c51a1994f41b625823c4f15e92396b5498ce23c.zip
Move renderer into "runtime" subdirectory
Diffstat (limited to 'src/renderer/view/input/gameinput.ts')
-rw-r--r--src/renderer/view/input/gameinput.ts78
1 files changed, 0 insertions, 78 deletions
diff --git a/src/renderer/view/input/gameinput.ts b/src/renderer/view/input/gameinput.ts
deleted file mode 100644
index 67fbe0c..0000000
--- a/src/renderer/view/input/gameinput.ts
+++ /dev/null
@@ -1,78 +0,0 @@
-import { InputHandler } from './inputhandler';
-
-import { Listenable } from '../../util';
-
-import { vec2 } from 'gl-matrix';
-
-export enum ButtonCode {
- Action,
- Back,
- Menu,
-}
-
-const buttonMapping: Record<string, ButtonCode> = {
- KeyZ: ButtonCode.Action,
- KeyX: ButtonCode.Back,
- KeyC: ButtonCode.Menu,
-};
-
-export interface DirectionInput {
- type: 'direction';
- direction: vec2;
-}
-
-export interface ButtonInput {
- type: 'button';
- button: ButtonCode;
-}
-
-export type GameInput = DirectionInput | ButtonInput;
-
-export class GameInputHandler extends Listenable<[GameInput]> {
- private readonly input: InputHandler;
-
- constructor() {
- super();
-
- this.input = new InputHandler(
- new Set([
- 'ArrowLeft',
- 'ArrowUp',
- 'ArrowRight',
- 'ArrowDown',
- ...Object.keys(buttonMapping),
- ]));
-
- this.input.addListener((key: string, pressed: boolean) => {
- const button = buttonMapping[key];
- if (button !== undefined) {
- if (pressed)
- this.runListeners({
- type: 'button',
- button,
- });
-
- return;
- }
-
- const dir = vec2.create();
-
- if (this.input.has('ArrowLeft'))
- vec2.add(dir, dir, [-1, 0]);
- if (this.input.has('ArrowUp'))
- vec2.add(dir, dir, [0, -1]);
- if (this.input.has('ArrowRight'))
- vec2.add(dir, dir, [1, 0]);
- if (this.input.has('ArrowDown'))
- vec2.add(dir, dir, [0, 1]);
-
- if (vec2.sqrLen(dir) > 0)
- vec2.normalize(dir, dir);
-
- this.runListeners({
- type: 'direction',
- direction: dir,
- });
- });
- }
-}