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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 13:53:16 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 13:53:16 +0100 |
commit | 3c51a1994f41b625823c4f15e92396b5498ce23c (patch) | |
tree | 7a96310ec32df82ac87039ea555300bcab510a5e /src/renderer/view/renderer/shaders/default.fs | |
parent | 33926af829848050c54c698ed22da9fe2b912aea (diff) | |
download | rpgedit-3c51a1994f41b625823c4f15e92396b5498ce23c.tar rpgedit-3c51a1994f41b625823c4f15e92396b5498ce23c.zip |
Move renderer into "runtime" subdirectory
Diffstat (limited to 'src/renderer/view/renderer/shaders/default.fs')
-rw-r--r-- | src/renderer/view/renderer/shaders/default.fs | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/renderer/view/renderer/shaders/default.fs b/src/renderer/view/renderer/shaders/default.fs deleted file mode 100644 index 2c8ad15..0000000 --- a/src/renderer/view/renderer/shaders/default.fs +++ /dev/null @@ -1,10 +0,0 @@ -precision highp float; - -varying vec2 vTextureCoord; - -uniform sampler2D uSampler; - - -void main(void) { - gl_FragColor = texture2D(uSampler, vTextureCoord); -} |