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authorMatthias Schiffer <mschiffer@universe-factory.net>2019-12-24 13:53:16 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2019-12-24 13:53:16 +0100
commit3c51a1994f41b625823c4f15e92396b5498ce23c (patch)
tree7a96310ec32df82ac87039ea555300bcab510a5e /src/renderer/view/renderer/shaders/default.fs
parent33926af829848050c54c698ed22da9fe2b912aea (diff)
downloadrpgedit-3c51a1994f41b625823c4f15e92396b5498ce23c.tar
rpgedit-3c51a1994f41b625823c4f15e92396b5498ce23c.zip
Move renderer into "runtime" subdirectory
Diffstat (limited to 'src/renderer/view/renderer/shaders/default.fs')
-rw-r--r--src/renderer/view/renderer/shaders/default.fs10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/renderer/view/renderer/shaders/default.fs b/src/renderer/view/renderer/shaders/default.fs
deleted file mode 100644
index 2c8ad15..0000000
--- a/src/renderer/view/renderer/shaders/default.fs
+++ /dev/null
@@ -1,10 +0,0 @@
-precision highp float;
-
-varying vec2 vTextureCoord;
-
-uniform sampler2D uSampler;
-
-
-void main(void) {
- gl_FragColor = texture2D(uSampler, vTextureCoord);
-}