summaryrefslogtreecommitdiffstats
path: root/src/rpgedit.cpp
diff options
context:
space:
mode:
authorMatthias Schiffer <mschiffer@universe-factory.net>2014-09-23 02:11:11 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2014-09-23 02:11:11 +0200
commitd41e2dae45e08059e23041f0146b91add0c2cace (patch)
tree780888633b8a051be868df29fd29c369605ee5e4 /src/rpgedit.cpp
parent0c3dbabb920f2957ca8c36194ebdeec9f80fefe7 (diff)
downloadrpgedit-d41e2dae45e08059e23041f0146b91add0c2cace.tar
rpgedit-d41e2dae45e08059e23041f0146b91add0c2cace.zip
Add transitions for entity movement
Diffstat (limited to 'src/rpgedit.cpp')
-rw-r--r--src/rpgedit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rpgedit.cpp b/src/rpgedit.cpp
index c507880..b4fc89e 100644
--- a/src/rpgedit.cpp
+++ b/src/rpgedit.cpp
@@ -91,8 +91,8 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[])
if (!SDL_TICKS_PASSED(SDL_GetTicks(), lastFrameTicks + MIN_FRAME_DELAY))
continue;
- std::pair<float, float> pos = map->getPlayerEntity().getPosition();
- mapView->render(pos.first, pos.second);
+ Model::Position pos = map->getPlayerEntity().getPosition();
+ mapView->render(pos.x, pos.y);
lastFrameTicks = ticks;
}