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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 23:05:13 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 23:05:13 +0200 |
commit | ebc56db63c054702ad910987aa666d7cfb52d5cc (patch) | |
tree | 1fc08dcb6b84edd9102770d20bfe351fa02cc3f9 /src/view/MapLoader.ts | |
parent | 9770eaf432bacff9de1b9911adef1db368b8cc70 (diff) | |
download | rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.tar rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.zip |
Move shader initialization out of renderer
Avoid public fields and ! overrides, make almost all fields readonly.
Diffstat (limited to 'src/view/MapLoader.ts')
-rw-r--r-- | src/view/MapLoader.ts | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/view/MapLoader.ts b/src/view/MapLoader.ts index f178c69..31e6484 100644 --- a/src/view/MapLoader.ts +++ b/src/view/MapLoader.ts @@ -2,7 +2,7 @@ import {mapValues, mapValuesAsync, nextPowerOf2} from '../util'; import MapData from '../model/MapData'; import MapView from './MapView'; -import Renderer from './Renderer'; +import Renderer from './renderer/Renderer'; function loadImage(url: string): Promise<HTMLImageElement> { return new Promise((resolve, reject) => { @@ -56,7 +56,7 @@ function mkTileTexture(gl: WebGLRenderingContext, tiles: Map<string, HTMLImageEl export async function loadMap(r: Renderer, mapData: MapData): Promise<MapView> { const tiles = await loadTiles(mapData.tiles); - const [tileTexture, tileMap] = mkTileTexture(r.gl, tiles); + const [tileTexture, tileMap] = mkTileTexture(r.getContext(), tiles); return new MapView(r, mapData, tileTexture, tileMap); } |