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authorMatthias Schiffer <mschiffer@universe-factory.net>2014-09-22 20:35:45 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2014-09-22 20:35:45 +0200
commit6e67a0f13263b748718c692b4c6481a70b127fda (patch)
treed44024c4e5da1a5c7e9860a6630b9a6281496694 /src/view/Window.hpp
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+/*
+ Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+#pragma once
+
+#include <SDL.h>
+
+
+namespace RPGEdit {
+
+namespace View {
+
+class Window {
+private:
+ SDL_Window *window;
+ SDL_Renderer *renderer;
+
+public:
+ Window() {
+ window = SDL_CreateWindow("RPGedit", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
+ renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC);
+ }
+
+ ~Window() {
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ }
+
+ SDL_Renderer * getRenderer() {
+ return renderer;
+ }
+
+ std::pair<int, int> getViewport() {
+ int w, h;
+ SDL_GetWindowSize(window, &w, &h);
+
+ return std::make_pair<>(w, h);
+ }
+};
+
+}
+
+}