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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2017-09-12 09:20:19 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2017-09-12 09:20:19 +0200 |
commit | 02758a69ac49cc437ed27628b64e08fd443758b8 (patch) | |
tree | 470d9980b9c2ec710f85a7c5b872d4b529e36a9e /src/view/default.fs | |
parent | a5e69edc5a6f1a95618c04e214d39b397577d796 (diff) | |
download | rpgedit-02758a69ac49cc437ed27628b64e08fd443758b8.tar rpgedit-02758a69ac49cc437ed27628b64e08fd443758b8.zip |
Implement simple map renderer
Diffstat (limited to 'src/view/default.fs')
-rw-r--r-- | src/view/default.fs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/view/default.fs b/src/view/default.fs index 7a085b6..351fed7 100644 --- a/src/view/default.fs +++ b/src/view/default.fs @@ -1,3 +1,8 @@ +varying highp vec2 vTextureCoord; + +uniform sampler2D uSampler; + + void main(void) { - gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); + gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)); } |