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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 23:05:13 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 23:05:13 +0200 |
commit | ebc56db63c054702ad910987aa666d7cfb52d5cc (patch) | |
tree | 1fc08dcb6b84edd9102770d20bfe351fa02cc3f9 /src/view/default.fs | |
parent | 9770eaf432bacff9de1b9911adef1db368b8cc70 (diff) | |
download | rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.tar rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.zip |
Move shader initialization out of renderer
Avoid public fields and ! overrides, make almost all fields readonly.
Diffstat (limited to 'src/view/default.fs')
-rw-r--r-- | src/view/default.fs | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/view/default.fs b/src/view/default.fs deleted file mode 100644 index 351fed7..0000000 --- a/src/view/default.fs +++ /dev/null @@ -1,8 +0,0 @@ -varying highp vec2 vTextureCoord; - -uniform sampler2D uSampler; - - -void main(void) { - gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)); -} |