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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2017-09-11 23:24:13 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2017-09-11 23:24:13 +0200 |
commit | a5e69edc5a6f1a95618c04e214d39b397577d796 (patch) | |
tree | 09da345ce4e8973886ddb03031886deb9b8ad191 /src/view/default.vs | |
parent | 4a67ba6830950db7d854d3022ed5c77081e106d4 (diff) | |
download | rpgedit-a5e69edc5a6f1a95618c04e214d39b397577d796.tar rpgedit-a5e69edc5a6f1a95618c04e214d39b397577d796.zip |
Code structuring
Also, use a fixed-size canvas for now.
Diffstat (limited to 'src/view/default.vs')
-rw-r--r-- | src/view/default.vs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/view/default.vs b/src/view/default.vs new file mode 100644 index 0000000..7c4eaeb --- /dev/null +++ b/src/view/default.vs @@ -0,0 +1,8 @@ +attribute vec2 vertexPos; + +uniform mat4 viewport; +uniform mat4 translate; + +void main(void) { + gl_Position = viewport * translate * vec4(vertexPos, 0.0, 1.0); +} |