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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-10-24 23:05:13 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-10-24 23:05:13 +0200
commitebc56db63c054702ad910987aa666d7cfb52d5cc (patch)
tree1fc08dcb6b84edd9102770d20bfe351fa02cc3f9 /src/view/default.vs
parent9770eaf432bacff9de1b9911adef1db368b8cc70 (diff)
downloadrpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.tar
rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.zip
Move shader initialization out of renderer
Avoid public fields and ! overrides, make almost all fields readonly.
Diffstat (limited to 'src/view/default.vs')
-rw-r--r--src/view/default.vs13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/view/default.vs b/src/view/default.vs
deleted file mode 100644
index 4715a17..0000000
--- a/src/view/default.vs
+++ /dev/null
@@ -1,13 +0,0 @@
-attribute vec2 aVertexPos;
-attribute vec2 aTextureCoord;
-
-uniform mat4 uViewport;
-uniform vec2 uTranslate;
-
-varying highp vec2 vTextureCoord;
-
-
-void main(void) {
- gl_Position = uViewport * vec4(aVertexPos + uTranslate, 0.0, 1.0);
- vTextureCoord = aTextureCoord;
-}