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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-11-11 20:31:22 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-11-11 20:31:22 +0100
commitec0e51231f95b4d847e4e94eb7146d3a0c159512 (patch)
tree8f14cdd4790b4fefe78d1f1db41cc7d9bb263520 /src/view/map.ts
parente77b54f01b86f095363ee5217f7179a38b324c63 (diff)
downloadrpgedit-ec0e51231f95b4d847e4e94eb7146d3a0c159512.tar
rpgedit-ec0e51231f95b4d847e4e94eb7146d3a0c159512.zip
Prepare support for adding extra elements to map layers
Diffstat (limited to 'src/view/map.ts')
-rw-r--r--src/view/map.ts21
1 files changed, 12 insertions, 9 deletions
diff --git a/src/view/map.ts b/src/view/map.ts
index 9bdbd30..f5d6eba 100644
--- a/src/view/map.ts
+++ b/src/view/map.ts
@@ -2,7 +2,7 @@ import { Renderer } from './renderer/renderer';
import { SpriteCoords, SpriteView, SpriteViewBuilder } from './sprite';
import { loadImage, mkTexture } from './util/image';
-import { MapData } from '../model/data/map';
+import { MapData, MapLayer } from '../model/data/map';
import { nextPowerOf2 } from '../util';
@@ -58,16 +58,19 @@ function addSprite(builder: SpriteViewBuilder, tileset: Tileset, x: number, y: n
builder.addSprite([x, y, x + 1, y + 1], tilePos);
}
-export async function loadMap(r: Renderer, map: MapData): Promise<SpriteView> {
- const tiles = await loadTiles(map.tiles);
- const tileset = mkTileset(r, tiles);
-
+function buildMapLayer(r: Renderer, tileset: Tileset, layer: number[][]): SpriteView {
const builder = new SpriteViewBuilder(r, tileset.texture);
- for (const layer of map.layers)
- for (let x = 0; x < map.width; x++)
- for (let y = 0; y < map.height; y++)
- addSprite(builder, tileset, x, y, layer[y][x]);
+ for (let x = 0; x < layer[0].length; x++)
+ for (let y = 0; y < layer.length; y++)
+ addSprite(builder, tileset, x, y, layer[y][x]);
return builder.build();
}
+
+export async function loadMap(r: Renderer, map: MapData): Promise<SpriteView[]> {
+ const tiles = await loadTiles(map.tiles);
+ const tileset = mkTileset(r, tiles);
+
+ return map.layers.map((layer) => buildMapLayer(r, tileset, layer.tiles));
+}