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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 23:05:13 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 23:05:13 +0200 |
commit | ebc56db63c054702ad910987aa666d7cfb52d5cc (patch) | |
tree | 1fc08dcb6b84edd9102770d20bfe351fa02cc3f9 /src/view/renderer/default.fs | |
parent | 9770eaf432bacff9de1b9911adef1db368b8cc70 (diff) | |
download | rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.tar rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.zip |
Move shader initialization out of renderer
Avoid public fields and ! overrides, make almost all fields readonly.
Diffstat (limited to 'src/view/renderer/default.fs')
-rw-r--r-- | src/view/renderer/default.fs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/view/renderer/default.fs b/src/view/renderer/default.fs new file mode 100644 index 0000000..351fed7 --- /dev/null +++ b/src/view/renderer/default.fs @@ -0,0 +1,8 @@ +varying highp vec2 vTextureCoord; + +uniform sampler2D uSampler; + + +void main(void) { + gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)); +} |