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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-10-24 23:05:13 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-10-24 23:05:13 +0200
commitebc56db63c054702ad910987aa666d7cfb52d5cc (patch)
tree1fc08dcb6b84edd9102770d20bfe351fa02cc3f9 /src/view/renderer/default.fs
parent9770eaf432bacff9de1b9911adef1db368b8cc70 (diff)
downloadrpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.tar
rpgedit-ebc56db63c054702ad910987aa666d7cfb52d5cc.zip
Move shader initialization out of renderer
Avoid public fields and ! overrides, make almost all fields readonly.
Diffstat (limited to 'src/view/renderer/default.fs')
-rw-r--r--src/view/renderer/default.fs8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/view/renderer/default.fs b/src/view/renderer/default.fs
new file mode 100644
index 0000000..351fed7
--- /dev/null
+++ b/src/view/renderer/default.fs
@@ -0,0 +1,8 @@
+varying highp vec2 vTextureCoord;
+
+uniform sampler2D uSampler;
+
+
+void main(void) {
+ gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));
+}