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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-12-08 12:39:18 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-12-08 12:39:18 +0100 |
commit | b3950330e3351437f153c6c1debb3821d6e28864 (patch) | |
tree | 0b381b523045bd59cd679825a11976a45813fc24 /src/view/renderer/renderer.ts | |
parent | 439dcf391784ea3abb61473c74b9c27fcd9fdc2d (diff) | |
download | rpgedit-b3950330e3351437f153c6c1debb3821d6e28864.tar rpgedit-b3950330e3351437f153c6c1debb3821d6e28864.zip |
Create Electron app
Diffstat (limited to 'src/view/renderer/renderer.ts')
-rw-r--r-- | src/view/renderer/renderer.ts | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/src/view/renderer/renderer.ts b/src/view/renderer/renderer.ts deleted file mode 100644 index 93f8589..0000000 --- a/src/view/renderer/renderer.ts +++ /dev/null @@ -1,99 +0,0 @@ -import { Shaders } from './shaders'; - -import { mat4, vec2 } from 'gl-matrix'; - -export class Renderer { - public readonly coordScale = 32; - private readonly viewScale = 2; - - private readonly gl: WebGLRenderingContext; - private readonly shaders: Shaders; - - private readonly center: vec2 = vec2.create(); - private readonly translation: vec2 = vec2.create(); - private readonly viewport: mat4 = mat4.create(); - - constructor(private readonly canvas: HTMLCanvasElement) { - this.gl = this.mkContext(); - - this.shaders = new Shaders(this.gl); - - this.gl.clearColor(0.0, 0.0, 0.0, 1.0); - - this.gl.enable(this.gl.BLEND); - this.gl.blendFunc(this.gl.ONE, this.gl.ONE_MINUS_SRC_ALPHA); - this.gl.pixelStorei(this.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1); - - this.setSize(); - } - - public createBuffer(): WebGLBuffer { - const ret = this.gl.createBuffer(); - if (!ret) - throw new Error('unable to create buffer'); - - return ret; - } - - public getContext(): WebGLRenderingContext { - return this.gl; - } - - public getVertexPosLoc(): number { - return this.shaders.vertexPosLoc; - } - - public getTextureCoordLoc(): number { - return this.shaders.textureCoordLoc; - } - - public getSamplerLoc(): WebGLUniformLocation { - return this.shaders.samplerLoc; - } - - public setCenter(v: vec2|number[]) { - this.snapToGrid(this.center, v); - } - - public setTranslation(v: vec2|number[]) { - vec2.sub(this.translation, v, this.center); - this.snapToGrid(this.translation, this.translation); - this.gl.uniform2fv(this.shaders.translateLoc, this.translation); - } - - public clear(): void { - this.gl.clear(this.gl.COLOR_BUFFER_BIT); - - this.setTranslation([0, 0]); - } - - public snapToGrid(out: vec2, a: vec2|number[]): void { - vec2.scale(out, a, this.coordScale); - vec2.round(out, out); - vec2.scale(out, out, 1 / this.coordScale); - } - - private mkContext(): WebGLRenderingContext { - const gl = ( - this.canvas.getContext('webgl') || this.canvas.getContext('experimental-webgl') - ); - if (!gl) - throw new Error('unable to initialize WebGL context'); - - return gl; - } - - private setSize(): void { - const w = this.canvas.width; - const h = this.canvas.height; - - this.gl.viewport(0, 0, w, h); - this.clear(); - - const scale = this.viewScale * this.coordScale; - - mat4.identity(this.viewport); - mat4.scale(this.viewport, this.viewport, [2 * scale / w, -2 * scale / h, 1.0]); - this.gl.uniformMatrix4fv(this.shaders.viewportLoc, false, this.viewport); - } -} |