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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-12-08 12:39:18 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-12-08 12:39:18 +0100
commitb3950330e3351437f153c6c1debb3821d6e28864 (patch)
tree0b381b523045bd59cd679825a11976a45813fc24 /src/view/renderer/renderer.ts
parent439dcf391784ea3abb61473c74b9c27fcd9fdc2d (diff)
downloadrpgedit-b3950330e3351437f153c6c1debb3821d6e28864.tar
rpgedit-b3950330e3351437f153c6c1debb3821d6e28864.zip
Create Electron app
Diffstat (limited to 'src/view/renderer/renderer.ts')
-rw-r--r--src/view/renderer/renderer.ts99
1 files changed, 0 insertions, 99 deletions
diff --git a/src/view/renderer/renderer.ts b/src/view/renderer/renderer.ts
deleted file mode 100644
index 93f8589..0000000
--- a/src/view/renderer/renderer.ts
+++ /dev/null
@@ -1,99 +0,0 @@
-import { Shaders } from './shaders';
-
-import { mat4, vec2 } from 'gl-matrix';
-
-export class Renderer {
- public readonly coordScale = 32;
- private readonly viewScale = 2;
-
- private readonly gl: WebGLRenderingContext;
- private readonly shaders: Shaders;
-
- private readonly center: vec2 = vec2.create();
- private readonly translation: vec2 = vec2.create();
- private readonly viewport: mat4 = mat4.create();
-
- constructor(private readonly canvas: HTMLCanvasElement) {
- this.gl = this.mkContext();
-
- this.shaders = new Shaders(this.gl);
-
- this.gl.clearColor(0.0, 0.0, 0.0, 1.0);
-
- this.gl.enable(this.gl.BLEND);
- this.gl.blendFunc(this.gl.ONE, this.gl.ONE_MINUS_SRC_ALPHA);
- this.gl.pixelStorei(this.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
-
- this.setSize();
- }
-
- public createBuffer(): WebGLBuffer {
- const ret = this.gl.createBuffer();
- if (!ret)
- throw new Error('unable to create buffer');
-
- return ret;
- }
-
- public getContext(): WebGLRenderingContext {
- return this.gl;
- }
-
- public getVertexPosLoc(): number {
- return this.shaders.vertexPosLoc;
- }
-
- public getTextureCoordLoc(): number {
- return this.shaders.textureCoordLoc;
- }
-
- public getSamplerLoc(): WebGLUniformLocation {
- return this.shaders.samplerLoc;
- }
-
- public setCenter(v: vec2|number[]) {
- this.snapToGrid(this.center, v);
- }
-
- public setTranslation(v: vec2|number[]) {
- vec2.sub(this.translation, v, this.center);
- this.snapToGrid(this.translation, this.translation);
- this.gl.uniform2fv(this.shaders.translateLoc, this.translation);
- }
-
- public clear(): void {
- this.gl.clear(this.gl.COLOR_BUFFER_BIT);
-
- this.setTranslation([0, 0]);
- }
-
- public snapToGrid(out: vec2, a: vec2|number[]): void {
- vec2.scale(out, a, this.coordScale);
- vec2.round(out, out);
- vec2.scale(out, out, 1 / this.coordScale);
- }
-
- private mkContext(): WebGLRenderingContext {
- const gl = (
- this.canvas.getContext('webgl') || this.canvas.getContext('experimental-webgl')
- );
- if (!gl)
- throw new Error('unable to initialize WebGL context');
-
- return gl;
- }
-
- private setSize(): void {
- const w = this.canvas.width;
- const h = this.canvas.height;
-
- this.gl.viewport(0, 0, w, h);
- this.clear();
-
- const scale = this.viewScale * this.coordScale;
-
- mat4.identity(this.viewport);
- mat4.scale(this.viewport, this.viewport, [2 * scale / w, -2 * scale / h, 1.0]);
- this.gl.uniformMatrix4fv(this.shaders.viewportLoc, false, this.viewport);
- }
-}