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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-31 21:12:22 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-31 21:12:22 +0100 |
commit | 31c131289c6b37a08ea66e988eaded1cd9c9c72c (patch) | |
tree | 087ec092b7ad242abd7242e239406c3af5b824fa /src/view/sprite.ts | |
parent | 69be8d2ef8121661a1b3f5a0ea42d534585f3e73 (diff) | |
download | rpgedit-31c131289c6b37a08ea66e988eaded1cd9c9c72c.tar rpgedit-31c131289c6b37a08ea66e988eaded1cd9c9c72c.zip |
Add loader for simple (single-sprint) entities, use direction input
Diffstat (limited to 'src/view/sprite.ts')
-rw-r--r-- | src/view/sprite.ts | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/view/sprite.ts b/src/view/sprite.ts index 18c91c7..02fa77a 100644 --- a/src/view/sprite.ts +++ b/src/view/sprite.ts @@ -57,8 +57,6 @@ export class SpriteView { public render(): void { const gl = this.r.getContext(); - gl.clear(gl.COLOR_BUFFER_BIT); - gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, this.texture); gl.uniform1i(this.r.getSamplerLoc(), 0); |