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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2016-01-05 18:10:35 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2016-01-05 18:10:35 +0100 |
commit | 3280ab57bffb3fa1018d406eb25a3d98564a51d7 (patch) | |
tree | 02c5d76d89b94b964a7cc005531c6c4427666bc0 /src/view | |
parent | b910818f176d009a9b98a419b645b6c7e1cb1d20 (diff) | |
download | rpgedit-3280ab57bffb3fa1018d406eb25a3d98564a51d7.tar rpgedit-3280ab57bffb3fa1018d406eb25a3d98564a51d7.zip |
Implement basic map rendering
Diffstat (limited to 'src/view')
-rw-r--r-- | src/view/MapView.coffee | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/view/MapView.coffee b/src/view/MapView.coffee new file mode 100644 index 0000000..4cd05de --- /dev/null +++ b/src/view/MapView.coffee @@ -0,0 +1,81 @@ +'use strict' + +_ = require 'lodash' +util = require '../util' + + +tileSize = 32 + +body = document.getElementsByTagName('body')[0] + + +loadImage = (url) -> + new Promise (resolve, reject) -> + img = new Image() + img.addEventListener 'load', -> resolve img + img.addEventListener 'error', -> reject Error('Failed to load ' + url) + img.src = url + +loadImages = (imgs) -> + util.mapPromises(_.mapValues imgs, loadImage) + +loadTiles = (tileDef) -> + loadImages(_.mapValues tileDef, (t) -> "resources/sprite/tile/#{t.file}.png") + + +class MapView + constructor: (@map, ready) -> + @redrawPending = false + + @canvas = document.createElement 'canvas' + @ctx = @canvas.getContext '2d' + body.appendChild @canvas + + body.addEventListener 'resize', @setSize + + @setSize() + + loadTiles(@map.tiles).then (tiles) => + @tiles = tiles + @redraw() + ready() + + drawTile: (x, y, tile) -> + return unless tile + + @ctx.drawImage(tile, x, y) + + draw: -> + @redrawPending = false + + @ctx.clearRect 0, 0, @canvas.width, @canvas.height + + return unless @tiles + + for layer in @map.layers + y = 0 + + for row in layer + x = 0 + + for tile in row + @drawTile x, y, @tiles[tile] + x += tileSize + + y += tileSize + + redraw: -> + unless @redrawPending + @redrawPending = true + window.requestAnimationFrame => @draw() + + setSize: -> + e = document.documentElement + @canvas.width = window.innerWidth || e.clientWidth || body.clientWidth + @canvas.height = window.innerHeight || e.clientHeight || body.clientHeight + + @redraw() + + + +module.exports = MapView |