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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-11-08 22:03:08 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-11-08 22:25:53 +0100
commit5eae6f29a80cd47e268cb6eaefa96a0ab0a63e54 (patch)
tree2631f7b3a9d55adc7d07408b30aecb7b714c25be /src/view
parent40339947d1a2407a6be95fad58215cdaf7d4c2c9 (diff)
downloadrpgedit-5eae6f29a80cd47e268cb6eaefa96a0ab0a63e54.tar
rpgedit-5eae6f29a80cd47e268cb6eaefa96a0ab0a63e54.zip
Implement more flexible handling of entities and collidables
Diffstat (limited to 'src/view')
-rw-r--r--src/view/entity.ts10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/view/entity.ts b/src/view/entity.ts
index 6241387..421a238 100644
--- a/src/view/entity.ts
+++ b/src/view/entity.ts
@@ -1,16 +1,16 @@
+import { EntityData } from '../model/data/entity';
import { Renderer } from './renderer/renderer';
import { SpriteView, SpriteViewBuilder } from './sprite';
import { loadImage, mkTexture } from './util/image';
-export async function loadSimpleEntity(
+export async function loadEntity(
r: Renderer,
- sprite: string,
- anchor: [number, number] = [0.5, 0.5],
+ data: EntityData,
): Promise<SpriteView> {
- const tile = await loadImage(`resources/sprite/entity/${sprite}.png`);
+ const tile = await loadImage(`resources/sprite/entity/${data.sprite}.png`);
const texture = mkTexture(r.getContext(), tile);
- const [x, y] = anchor;
+ const [x, y] = data.anchor;
const builder = new SpriteViewBuilder(r, texture);
builder.addSprite([-x, -y, -x + 1, -y + 1], [0, 0, 1, 1]);