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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-31 21:55:41 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-31 21:55:41 +0100 |
commit | 1f9cd7a110e4fe1cf3b4eb220a083fa0f9b0cf98 (patch) | |
tree | 49e75c0cd3f3da715697106ab20e7d7f51bb9a61 /src | |
parent | 31c131289c6b37a08ea66e988eaded1cd9c9c72c (diff) | |
download | rpgedit-1f9cd7a110e4fe1cf3b4eb220a083fa0f9b0cf98.tar rpgedit-1f9cd7a110e4fe1cf3b4eb220a083fa0f9b0cf98.zip |
Switch from characters to numerical tile IDs
Diffstat (limited to 'src')
-rw-r--r-- | src/model/data/MapData.ts | 14 | ||||
-rw-r--r-- | src/view/map.ts | 43 | ||||
-rw-r--r-- | src/view/util/image.ts | 6 |
3 files changed, 27 insertions, 36 deletions
diff --git a/src/model/data/MapData.ts b/src/model/data/MapData.ts index 0f14f50..0c44d94 100644 --- a/src/model/data/MapData.ts +++ b/src/model/data/MapData.ts @@ -1,21 +1,21 @@ import {mapFromObject} from '../../util'; interface Input { - readonly tiles: {[key: string]: string}; - readonly collision: string[]; - readonly layers: string[][][]; + readonly tiles: string[]; + readonly collision: boolean[][]; + readonly layers: number[][][]; } export default class MapData { - public readonly tiles: Map<string, string>; - public readonly collision: string[]; - public readonly layers: string[][][]; + public readonly tiles: string[]; + public readonly collision: boolean[][]; + public readonly layers: number[][][]; public readonly width: number; public readonly height: number; constructor(data: Input) { - this.tiles = mapFromObject(data.tiles); + this.tiles = data.tiles; this.collision = data.collision; this.layers = data.layers; diff --git a/src/view/map.ts b/src/view/map.ts index d75ea98..d7c9ce9 100644 --- a/src/view/map.ts +++ b/src/view/map.ts @@ -1,38 +1,38 @@ import MapData from '../model/data/MapData'; -import { mapValues, nextPowerOf2 } from '../util'; +import { nextPowerOf2 } from '../util'; import Renderer from './renderer/Renderer'; import { SpriteCoords, SpriteView, SpriteViewBuilder } from './sprite'; -import { loadImages, mkTexture } from './util/image'; +import { loadImage, mkTexture } from './util/image'; -interface TileMap { +interface Tileset { texture: WebGLTexture; - tiles: Map<string, SpriteCoords>; + tiles: SpriteCoords[]; } -function loadTiles(tiles: Map<string, string>): Promise<Map<string, HTMLImageElement>> { - return loadImages(mapValues((t) => `resources/sprite/tile/${t}.png`, tiles)); +function loadTiles(tiles: string[]): Promise<HTMLImageElement[]> { + return Promise.all(tiles.map((t) => loadImage(`resources/sprite/tile/${t}.png`))); } -function mkTileMap( +function mkTileset( gl: WebGLRenderingContext, - tiles: Map<string, HTMLImageElement>, -): TileMap { + tiles: HTMLImageElement[], +): Tileset { const tileSize = 32; - const canvasDim = nextPowerOf2(Math.sqrt(tiles.size)); + const canvasDim = nextPowerOf2(Math.sqrt(tiles.length)); const canvasSize = canvasDim * tileSize; const canvas = document.createElement('canvas'); canvas.width = canvas.height = canvasSize; let x = 0, y = 0; - const map: Map<string, SpriteCoords> = new Map(); + const tileCoords: SpriteCoords[] = []; const ctx = canvas.getContext('2d') as CanvasRenderingContext2D; - for (const [k, tile] of tiles) { + for (const tile of tiles) { ctx.drawImage(tile, x * tileSize, y * tileSize); - map.set(k, [x / canvasDim, y / canvasDim, (x + 1) / canvasDim, (y + 1) / canvasDim]); + tileCoords.push([x / canvasDim, y / canvasDim, (x + 1) / canvasDim, (y + 1) / canvasDim]); x++; if (x === canvasDim) { @@ -43,31 +43,28 @@ function mkTileMap( return { texture: mkTexture(gl, canvas), - tiles: map, + tiles: tileCoords, }; } -function addSprite(builder: SpriteViewBuilder, tileMap: TileMap, x: number, y: number, tile: string) { - if (tile === ' ') +function addSprite(builder: SpriteViewBuilder, tileset: Tileset, x: number, y: number, tile: number) { + if (tile === 0) return; - const tilePos = tileMap.tiles.get(tile); - if (!tilePos) - throw new Error('invalid tile specifier in map data'); - + const tilePos = tileset.tiles[tile - 1]; builder.addSprite([x, y, x + 1, y + 1], tilePos); } export async function loadMap(r: Renderer, map: MapData): Promise<SpriteView> { const tiles = await loadTiles(map.tiles); - const tileMap = mkTileMap(r.getContext(), tiles); + const tileset = mkTileset(r.getContext(), tiles); - const builder = new SpriteViewBuilder(r, tileMap.texture); + const builder = new SpriteViewBuilder(r, tileset.texture); for (const layer of map.layers) for (let x = 0; x < map.width; x++) for (let y = 0; y < map.height; y++) - addSprite(builder, tileMap, x, y, layer[y][x]); + addSprite(builder, tileset, x, y, layer[y][x]); return builder.build(); } diff --git a/src/view/util/image.ts b/src/view/util/image.ts index 50debde..73edbba 100644 --- a/src/view/util/image.ts +++ b/src/view/util/image.ts @@ -1,5 +1,3 @@ -import { mapValuesAsync } from '../../util'; - export function loadImage(url: string): Promise<HTMLImageElement> { return new Promise((resolve, reject) => { const img = new Image(); @@ -9,10 +7,6 @@ export function loadImage(url: string): Promise<HTMLImageElement> { }); } -export function loadImages(urls: Map<string, string>): Promise<Map<string, HTMLImageElement>> { - return mapValuesAsync(loadImage, urls); -} - export function mkTexture(gl: WebGLRenderingContext, src: HTMLCanvasElement|HTMLImageElement): WebGLTexture { const texture = gl.createTexture(); if (!texture) |