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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-11-04 22:01:25 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-11-04 22:01:25 +0100
commit34d7b2197bc0e5f40a1e36b3fb8838abf91d4d6c (patch)
treeaf071b798932c498e992dcbdce29c06ab2915eba /src
parentdbc3a6aa120135c19a4a69cead0f895f4d8a16b9 (diff)
downloadrpgedit-34d7b2197bc0e5f40a1e36b3fb8838abf91d4d6c.tar
rpgedit-34d7b2197bc0e5f40a1e36b3fb8838abf91d4d6c.zip
Replace player sprite with circle
Diffstat (limited to 'src')
-rw-r--r--src/controller/gamecontext.ts2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/controller/gamecontext.ts b/src/controller/gamecontext.ts
index 923727a..cda47a5 100644
--- a/src/controller/gamecontext.ts
+++ b/src/controller/gamecontext.ts
@@ -14,7 +14,7 @@ import { vec2 } from 'gl-matrix';
export class GameContext {
public static async load(renderer: Renderer): Promise<GameContext> {
const mapView = this.loadMap(renderer);
- const entity = loadSimpleEntity(renderer, 'simple_square');
+ const entity = loadSimpleEntity(renderer, 'simple_circle');
return new GameContext(
renderer,