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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-11-17 13:38:09 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-11-17 13:38:09 +0100
commit49699eeb453b3ea8b934a6a69795e9db26d523c3 (patch)
tree41bc647d4b6b15129188a9fe8f28ce27f6e85560 /src
parent0db19bd11958cbead28cc5aad94d80a277f80290 (diff)
downloadrpgedit-49699eeb453b3ea8b934a6a69795e9db26d523c3.tar
rpgedit-49699eeb453b3ea8b934a6a69795e9db26d523c3.zip
MapView: add class for layer rendering
Diffstat (limited to 'src')
-rw-r--r--src/view/map.ts19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/view/map.ts b/src/view/map.ts
index 4e7fb20..c796c6f 100644
--- a/src/view/map.ts
+++ b/src/view/map.ts
@@ -58,14 +58,23 @@ function addSprite(builder: SpriteViewBuilder, tileset: Tileset, x: number, y: n
builder.addSprite([x, y, x + 1, y + 1], tilePos);
}
-function buildMapLayer(r: Renderer, tileset: Tileset, layer: number[][]): SpriteView {
+function buildMapLayer(r: Renderer, tileset: Tileset, layer: number[][]): MapLayerView {
const builder = new SpriteViewBuilder(r, tileset.texture);
for (let x = 0; x < layer[0].length; x++)
for (let y = 0; y < layer.length; y++)
addSprite(builder, tileset, x, y, layer[y][x]);
- return builder.build();
+ return new MapLayerView(builder.build());
+}
+
+class MapLayerView {
+ public constructor(private sprites: SpriteView) {
+ }
+
+ public render(time: number): void {
+ this.sprites.render();
+ }
}
export class MapView {
@@ -77,11 +86,11 @@ export class MapView {
return new MapView(layers);
}
- private constructor(private layers: SpriteView[]) {
+ private constructor(private layers: MapLayerView[]) {
}
- public render(time: number) {
+ public render(time: number): void {
for (const layer of this.layers)
- layer.render();
+ layer.render(time);
}
}