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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-25 23:33:50 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-25 23:33:50 +0200 |
commit | 8b4ca336ce68cc17573115dd07eb1bfc6521b298 (patch) | |
tree | b0a6a457986da0a744c1394cc3788443a50ecaa8 /src | |
parent | d82f3b7665435abefe84c8dbc16483acd235b478 (diff) | |
download | rpgedit-8b4ca336ce68cc17573115dd07eb1bfc6521b298.tar rpgedit-8b4ca336ce68cc17573115dd07eb1bfc6521b298.zip |
Differentiate between int and float positions
Diffstat (limited to 'src')
-rw-r--r-- | src/control/MapContext.cpp | 2 | ||||
-rw-r--r-- | src/control/MapContext.hpp | 2 | ||||
-rw-r--r-- | src/model/Map.cpp | 22 | ||||
-rw-r--r-- | src/model/Map.hpp | 10 | ||||
-rw-r--r-- | src/model/Position.hpp | 12 | ||||
-rw-r--r-- | src/view/MapView.cpp | 4 | ||||
-rw-r--r-- | src/view/MapView.hpp | 2 |
7 files changed, 31 insertions, 23 deletions
diff --git a/src/control/MapContext.cpp b/src/control/MapContext.cpp index 8900298..aa246a9 100644 --- a/src/control/MapContext.cpp +++ b/src/control/MapContext.cpp @@ -35,7 +35,7 @@ MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const s : eventBus(eventBus0), inputHandler(inputHandler0), map(map0) { view = std::unique_ptr<View::MapView>(new View::MapView(window, map.getTileset())); - playerEntity = map.addEntity("square", Model::Position{8, 8}); + playerEntity = map.addEntity("square", Model::Position<int>{8, 8}); view->updateEntities(map.getEntities()); diff --git a/src/control/MapContext.hpp b/src/control/MapContext.hpp index d9c34f3..05ed991 100644 --- a/src/control/MapContext.hpp +++ b/src/control/MapContext.hpp @@ -53,7 +53,7 @@ private: void movePlayerContinue(uint64_t time); void keyPressed(uint16_t key, uint64_t time); - Model::Position getViewPosition(uint64_t time) { + Model::Position<float> getViewPosition(uint64_t time) { return map.getEntityPosition(playerEntity, time); } diff --git a/src/model/Map.cpp b/src/model/Map.cpp index a5b5ee9..b7b40f5 100644 --- a/src/model/Map.cpp +++ b/src/model/Map.cpp @@ -31,20 +31,22 @@ namespace RPGEdit { namespace Model { -Position Map::getEntityPosition(const Entity *entity, uint64_t time) const { +Position<float> Map::getEntityPosition(const Entity *entity, uint64_t time) const { const EntityState &state = entityStates.at(entity); + Position<float> p(state.position); + if (state.transitionEnd) if (time <= state.transitionStart) - return state.position; + return p; else if (time >= state.transitionEnd) - return state.position + state.direction; + return p + state.direction; else - return state.position.translate(state.direction, - float(time-state.transitionStart)/ - float(state.transitionEnd-state.transitionStart)); + return p.translate(state.direction, + float(time-state.transitionStart)/ + float(state.transitionEnd-state.transitionStart)); else - return state.position; + return p; } bool Map::moveEntity(Entity *entity, Direction dir, uint64_t start, uint64_t end) { @@ -55,7 +57,7 @@ bool Map::moveEntity(Entity *entity, Direction dir, uint64_t start, uint64_t end entity->setDirection(dir); - Position pos = state.position + dir; + Position<int> pos = state.position + dir; if (getCollisionAt(pos.x, pos.y) == BLOCKED) return false; @@ -69,7 +71,7 @@ bool Map::moveEntity(Entity *entity, Direction dir, uint64_t start, uint64_t end return true; } -void Map::moveEntityTo(Entity *entity, Position pos) { +void Map::moveEntityTo(Entity *entity, Position<int> pos) { EntityState &state = entityStates.at(entity); setCollisionAt(state.position.x, state.position.y, EMPTY); @@ -110,7 +112,7 @@ std::unique_ptr<Map> Map::load(__attribute__((unused)) const std::string &name) } } - map->addEntity("square", Model::Position{6, 6}); + map->addEntity("square", Model::Position<int>{6, 6}); return map; } diff --git a/src/model/Map.hpp b/src/model/Map.hpp index c7b9783..4e434b1 100644 --- a/src/model/Map.hpp +++ b/src/model/Map.hpp @@ -58,13 +58,13 @@ protected: class Map : private _Map { private: struct EntityState { - Position position; + Position<int> position; Direction direction; uint64_t transitionStart = 0; uint64_t transitionEnd = 0; - EntityState(const Position &position0) : position(position0) {} + EntityState(const Position<int> &position0) : position(position0) {} }; std::vector<std::unique_ptr<Entity>> entities; @@ -123,7 +123,7 @@ public: return entities; } - Entity * addEntity(const std::string &name, const Position &pos) { + Entity * addEntity(const std::string &name, const Position<int> &pos) { Entity *e = new Entity(name); pushEntity(e, EntityState(pos)); setCollisionAt(pos.x, pos.y, BLOCKED); @@ -171,9 +171,9 @@ public: return tiles[layer][y*width + x]; } - Position getEntityPosition(const Entity *entity, uint64_t time) const; + Position<float> getEntityPosition(const Entity *entity, uint64_t time) const; bool moveEntity(Entity *entity, Direction dir, uint64_t start, uint64_t end); - void moveEntityTo(Entity *entity, Position pos); + void moveEntityTo(Entity *entity, Position<int> pos); void finishEntityTransition(Entity *entity); static std::unique_ptr<Map> load(const std::string &name); diff --git a/src/model/Position.hpp b/src/model/Position.hpp index 84044e6..a88c151 100644 --- a/src/model/Position.hpp +++ b/src/model/Position.hpp @@ -33,10 +33,11 @@ namespace RPGEdit { namespace Model { +template<typename T> struct Position { - float x, y; + T x, y; - Position translate(Direction dir, float amount) const { + Position translate(Direction dir, T amount) const { Position p = *this; switch (dir) { @@ -59,9 +60,14 @@ struct Position { return p; } - Position operator+(Direction dir) const { + Position<T> operator+(Direction dir) const { return translate(dir, 1); } + + template<typename T2> + explicit operator Position<T2>() const { + return Position<T2>{T2(x), T2(y)}; + } }; } diff --git a/src/view/MapView.cpp b/src/view/MapView.cpp index 4a6e552..287fc87 100644 --- a/src/view/MapView.cpp +++ b/src/view/MapView.cpp @@ -94,7 +94,7 @@ void MapView::clearEntities() { entitySprites.clear(); } -void MapView::render(const Model::Map *map, Model::Position center, uint64_t time) { +void MapView::render(const Model::Map *map, Model::Position<float> center, uint64_t time) { SDL_RenderClear(window->getRenderer()); std::pair<int, int> viewport = window->getViewport(); @@ -137,7 +137,7 @@ void MapView::render(const Model::Map *map, Model::Position center, uint64_t tim } for (auto &entity : map->getEntities()) { - Model::Position pos = map->getEntityPosition(entity.get(), time); + Model::Position<float> pos = map->getEntityPosition(entity.get(), time); Model::Direction dir = entity->getDirection(); SDL_Rect src = { diff --git a/src/view/MapView.hpp b/src/view/MapView.hpp index e813950..9a27328 100644 --- a/src/view/MapView.hpp +++ b/src/view/MapView.hpp @@ -58,7 +58,7 @@ public: void clear(); - void render(const Model::Map *map, Model::Position center, uint64_t time); + void render(const Model::Map *map, Model::Position<float> center, uint64_t time); }; } |