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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-11 15:49:42 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-11 15:49:42 +0100 |
commit | e77b54f01b86f095363ee5217f7179a38b324c63 (patch) | |
tree | e10e63b0a78ba893e4176daa360786cfa2128c59 /src | |
parent | 236151ba9cefca6196004b03a6c06220fb84057c (diff) | |
download | rpgedit-e77b54f01b86f095363ee5217f7179a38b324c63.tar rpgedit-e77b54f01b86f095363ee5217f7179a38b324c63.zip |
resources: add walls to test level
Diffstat (limited to 'src')
-rw-r--r-- | src/controller/gamecontext.ts | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/controller/gamecontext.ts b/src/controller/gamecontext.ts index 771affa..9bb87e5 100644 --- a/src/controller/gamecontext.ts +++ b/src/controller/gamecontext.ts @@ -26,9 +26,9 @@ export class GameContext implements CollidableGroup { const entity = await loadEntity; const entity2 = await loadEntity2; - vec2.set(player.pos, 6, 6); - vec2.set(entity.pos, 3, 3); - vec2.set(entity2.pos, 3, 8); + vec2.set(player.pos, 7, 6); + vec2.set(entity.pos, 4, 3); + vec2.set(entity2.pos, 4, 8); return new GameContext( renderer, |