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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-11-11 15:49:42 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-11-11 15:49:42 +0100
commite77b54f01b86f095363ee5217f7179a38b324c63 (patch)
treee10e63b0a78ba893e4176daa360786cfa2128c59 /src
parent236151ba9cefca6196004b03a6c06220fb84057c (diff)
downloadrpgedit-e77b54f01b86f095363ee5217f7179a38b324c63.tar
rpgedit-e77b54f01b86f095363ee5217f7179a38b324c63.zip
resources: add walls to test level
Diffstat (limited to 'src')
-rw-r--r--src/controller/gamecontext.ts6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/controller/gamecontext.ts b/src/controller/gamecontext.ts
index 771affa..9bb87e5 100644
--- a/src/controller/gamecontext.ts
+++ b/src/controller/gamecontext.ts
@@ -26,9 +26,9 @@ export class GameContext implements CollidableGroup {
const entity = await loadEntity;
const entity2 = await loadEntity2;
- vec2.set(player.pos, 6, 6);
- vec2.set(entity.pos, 3, 3);
- vec2.set(entity2.pos, 3, 8);
+ vec2.set(player.pos, 7, 6);
+ vec2.set(entity.pos, 4, 3);
+ vec2.set(entity2.pos, 4, 8);
return new GameContext(
renderer,