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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-11-05 19:59:39 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-11-05 19:59:39 +0100
commitfd59aaa55c39c583af86f4dc059cbe9cedd085d2 (patch)
tree7e19b71ce1ecdf616f230ecd271400141b3e6503 /src
parent9be9f8e73940f1a38410575557fcd57cc620a8f4 (diff)
downloadrpgedit-fd59aaa55c39c583af86f4dc059cbe9cedd085d2.tar
rpgedit-fd59aaa55c39c583af86f4dc059cbe9cedd085d2.zip
More generic collision handling
Diffstat (limited to 'src')
-rw-r--r--src/controller/gamecontext.ts19
-rw-r--r--src/math/collision.ts7
-rw-r--r--src/math/line.ts61
-rw-r--r--src/math/point.ts40
4 files changed, 74 insertions, 53 deletions
diff --git a/src/controller/gamecontext.ts b/src/controller/gamecontext.ts
index cfdcda5..4ae449a 100644
--- a/src/controller/gamecontext.ts
+++ b/src/controller/gamecontext.ts
@@ -6,7 +6,9 @@ import { loadMap } from '../view/map';
import { Renderer } from '../view/renderer/renderer';
import { SpriteView } from '../view/sprite';
+import { Collidable } from '../math/collision';
import { LineSegment, Movement } from '../math/line';
+import { Point } from '../math/point';
import { getJSON } from '../util';
import { vec2 } from 'gl-matrix';
@@ -24,8 +26,8 @@ export class GameContext {
);
}
- private static mkCollision(collision: Collision[]): LineSegment[] {
- const ret: LineSegment[] = [];
+ private static mkCollision(collision: Collision[]): Collidable[] {
+ const ret: Collidable[] = [];
for (const c of collision) {
switch (c.type) {
@@ -39,13 +41,18 @@ export class GameContext {
ret.push(LineSegment.fromPoints(vec2.clone(prev), vec2.clone(v)));
prev = v;
}
+
+ for (const v of c.vertices) {
+ ret.push(new Point(vec2.clone(v)));
+ prev = v;
+ }
}
}
return ret;
}
- private static async loadMap(renderer: Renderer): Promise<[SpriteView, LineSegment[]]> {
+ private static async loadMap(renderer: Renderer): Promise<[SpriteView, Collidable[]]> {
const map = new MapData(await getJSON('resources/map/test.json'));
return [await loadMap(renderer, map), this.mkCollision(map.collision)];
}
@@ -53,7 +60,7 @@ export class GameContext {
private time: number|null = null;
private readonly tick = 10; // ms per tick
- private readonly speed = 0.05; // movement per tick
+ private readonly speed = 0.04; // movement per tick
private readonly maxSkip = 20; // maximum ticks to process in a single render step
private readonly input: DirectionHandler;
@@ -67,7 +74,7 @@ export class GameContext {
private readonly renderer: Renderer,
private readonly mapView: SpriteView,
private readonly entity: SpriteView,
- private readonly collision: LineSegment[],
+ private readonly collision: Collidable[],
) {
this.input = new DirectionHandler();
this.input.addListener((v) => {
@@ -102,7 +109,7 @@ export class GameContext {
const move = new Movement(this.entityPos, dest);
for (const c of this.collision) {
- if (!c.collidesMoveCircle(dest2, move, this.collisionRadius))
+ if (!c.collide(dest2, move, this.collisionRadius))
continue;
if (!vec2.exactEquals(dest, dest2)) {
diff --git a/src/math/collision.ts b/src/math/collision.ts
new file mode 100644
index 0000000..3df811a
--- /dev/null
+++ b/src/math/collision.ts
@@ -0,0 +1,7 @@
+import { Movement } from './line';
+
+import { vec2 } from 'gl-matrix';
+
+export interface Collidable {
+ collide(out: vec2, move: Movement, r: number): boolean;
+}
diff --git a/src/math/line.ts b/src/math/line.ts
index d071779..d29bc76 100644
--- a/src/math/line.ts
+++ b/src/math/line.ts
@@ -1,4 +1,5 @@
import { mat2, vec2 } from 'gl-matrix';
+import { Collidable } from './collision';
const rot90 = mat2.fromValues(
0, 1,
@@ -80,7 +81,7 @@ export class Movement {
}
}
-export class LineSegment extends Line {
+export class LineSegment extends Line implements Collidable {
public static fromPoints(p1: vec2, p2: vec2): LineSegment {
const d = vec2.dist(p1, p2);
const v = vec2.sub(vec2.create(), p2, p1);
@@ -101,70 +102,36 @@ export class LineSegment extends Line {
return vec2.scaleAndAdd(out, this.p, this.v, this.l);
}
- public collidesPoint(p2: vec2): boolean {
+ public containsPoint(p2: vec2): boolean {
const d = this.projectPointDistance(p2);
return (d >= 0 && d <= this.l);
}
- public collidesMove(out: vec2, move: Movement): boolean {
- if (this.distancePoint(move.p1) < 0)
- return false;
-
- if (this.distancePoint(move.p2) >= 0)
- return false;
-
- const x = move.intersectLine(vec2.create(), this);
- if (!this.collidesPoint(x))
- return false;
-
- this.projectPoint(out, move.p2);
-
- return true;
- }
-
- public collidesMoveCircle(out: vec2, move: Movement, r: number): boolean {
+ public collide(out: vec2, move: Movement, r: number): boolean {
const t = this.getNormal(vec2.create());
vec2.scale(t, t, -r);
const refMove = move.translate(t);
- const refOut = vec2.create();
- if (this.collidesMove(refOut, refMove)) {
- vec2.sub(out, refOut, t);
- return true;
- }
+ if (!this.collideRef(out, refMove))
+ return false;
- return this.collidesPointMoveCircle(out, move, r);
+ vec2.sub(out, out, t);
+ return true;
}
- private collidesPointMoveCircle(out: vec2, move: Movement, r: number): boolean {
- const moveLine = move.toLineSegment();
-
- if (moveLine.projectPointDistance(this.p) < 0)
+ private collideRef(out: vec2, move: Movement): boolean {
+ if (this.distancePoint(move.p1) < 0)
return false;
- const d = moveLine.distancePoint(this.p) / r;
- if (Math.abs(d) >= 1)
+ if (this.distancePoint(move.p2) >= 0)
return false;
- const e = Math.sqrt(1 - d * d);
-
- const t = moveLine.getNormal(vec2.create());
- vec2.scale(t, t, d);
- vec2.scaleAndAdd(t, t, moveLine.v, e);
-
- const tr = vec2.scale(vec2.create(), t, r);
-
- const refMove = move.translate(tr);
-
- if (vec2.sqrDist(this.p, move.p1) > r * r && !refMove.passes(this.p))
+ const x = move.intersectLine(vec2.create(), this);
+ if (!this.containsPoint(x))
return false;
- normal(t, t);
-
- const tang = new Line(this.p, t);
- tang.projectPoint(out, refMove.p2);
- vec2.sub(out, out, tr);
+ this.projectPoint(out, move.p2);
return true;
}
diff --git a/src/math/point.ts b/src/math/point.ts
new file mode 100644
index 0000000..23a0f84
--- /dev/null
+++ b/src/math/point.ts
@@ -0,0 +1,40 @@
+import { Collidable } from './collision';
+import { Line, Movement, normal } from './line';
+
+import { vec2 } from 'gl-matrix';
+
+export class Point implements Collidable {
+ constructor(public readonly p: vec2) {}
+
+ public collide(out: vec2, move: Movement, r: number): boolean {
+ const moveLine = move.toLineSegment();
+
+ if (moveLine.projectPointDistance(this.p) < 0)
+ return false;
+
+ const d = moveLine.distancePoint(this.p) / r;
+ if (Math.abs(d) >= 1)
+ return false;
+
+ const e = Math.sqrt(1 - d * d);
+
+ const t = moveLine.getNormal(vec2.create());
+ vec2.scale(t, t, d);
+ vec2.scaleAndAdd(t, t, moveLine.v, e);
+
+ const tr = vec2.scale(vec2.create(), t, r);
+
+ const refMove = move.translate(tr);
+
+ if (vec2.sqrDist(this.p, move.p1) > r * r && !refMove.passes(this.p))
+ return false;
+
+ normal(t, t);
+
+ const tang = new Line(this.p, t);
+ tang.projectPoint(out, refMove.p2);
+ vec2.sub(out, out, tr);
+
+ return true;
+ }
+}