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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-26 23:11:14 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-26 23:11:14 +0200 |
commit | 4b680776a3c0896a7dbe9943e1fa5c8bed0109b0 (patch) | |
tree | f8b71be4e70f93cdc66958a49cd5e4a5171377e1 /static | |
parent | bc6d79b088154e2fca56b9c18ee5ea0bf17875f8 (diff) | |
download | rpgedit-4b680776a3c0896a7dbe9943e1fa5c8bed0109b0.tar rpgedit-4b680776a3c0896a7dbe9943e1fa5c8bed0109b0.zip |
MapLoader: use square tile texture rather than long Nx1 rectangle
By placing the tiles in a square texture, the dimensions are bounded by the
square root of the dimension in the old solution. This way we can fit a
significantly higher number of tiles into it without using up all the
accuracy of the coordinates.
Diffstat (limited to 'static')
0 files changed, 0 insertions, 0 deletions