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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-10-26 23:11:14 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-10-26 23:11:14 +0200
commit4b680776a3c0896a7dbe9943e1fa5c8bed0109b0 (patch)
treef8b71be4e70f93cdc66958a49cd5e4a5171377e1 /tslint.json
parentbc6d79b088154e2fca56b9c18ee5ea0bf17875f8 (diff)
downloadrpgedit-4b680776a3c0896a7dbe9943e1fa5c8bed0109b0.tar
rpgedit-4b680776a3c0896a7dbe9943e1fa5c8bed0109b0.zip
MapLoader: use square tile texture rather than long Nx1 rectangle
By placing the tiles in a square texture, the dimensions are bounded by the square root of the dimension in the old solution. This way we can fit a significantly higher number of tiles into it without using up all the accuracy of the coordinates.
Diffstat (limited to 'tslint.json')
-rw-r--r--tslint.json2
1 files changed, 2 insertions, 0 deletions
diff --git a/tslint.json b/tslint.json
index 75849af..79ec24c 100644
--- a/tslint.json
+++ b/tslint.json
@@ -7,7 +7,9 @@
"rules": {
"curly": [true, "as-needed"],
"indent": [true, "tabs"],
+ "interface-name": false,
"no-bitwise": false,
+ "one-variable-per-declaration": false,
"quotemark": [true, "single", "avoid-escape", "avoid-template"]
},
"rulesDirectory": []