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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-26 23:11:14 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-26 23:11:14 +0200 |
commit | 4b680776a3c0896a7dbe9943e1fa5c8bed0109b0 (patch) | |
tree | f8b71be4e70f93cdc66958a49cd5e4a5171377e1 /tslint.json | |
parent | bc6d79b088154e2fca56b9c18ee5ea0bf17875f8 (diff) | |
download | rpgedit-4b680776a3c0896a7dbe9943e1fa5c8bed0109b0.tar rpgedit-4b680776a3c0896a7dbe9943e1fa5c8bed0109b0.zip |
MapLoader: use square tile texture rather than long Nx1 rectangle
By placing the tiles in a square texture, the dimensions are bounded by the
square root of the dimension in the old solution. This way we can fit a
significantly higher number of tiles into it without using up all the
accuracy of the coordinates.
Diffstat (limited to 'tslint.json')
-rw-r--r-- | tslint.json | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tslint.json b/tslint.json index 75849af..79ec24c 100644 --- a/tslint.json +++ b/tslint.json @@ -7,7 +7,9 @@ "rules": { "curly": [true, "as-needed"], "indent": [true, "tabs"], + "interface-name": false, "no-bitwise": false, + "one-variable-per-declaration": false, "quotemark": [true, "single", "avoid-escape", "avoid-template"] }, "rulesDirectory": [] |