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Diffstat (limited to 'src/control/MapContext.cpp')
-rw-r--r-- | src/control/MapContext.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/control/MapContext.cpp b/src/control/MapContext.cpp new file mode 100644 index 0000000..4d3a4d7 --- /dev/null +++ b/src/control/MapContext.cpp @@ -0,0 +1,46 @@ +/* + Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + 1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +#include "MapContext.hpp" + + +namespace RPGEdit { + +namespace Control { + +MapContext::MapContext(TileLoader *tileLoader0, const std::shared_ptr<const Model::Map> &map0) + : tileLoader(tileLoader0), map(map0) { + const std::vector<std::string> &tileset = map->getTileset(); + + tiles.resize(tileset.size()); + + for (size_t i = 0; i < tileset.size(); i++) + tiles[i] = tileLoader->get(tileset[i]); +} + +} + +} |