summaryrefslogtreecommitdiffstats
path: root/src/controller/gamecontext.ts
diff options
context:
space:
mode:
Diffstat (limited to 'src/controller/gamecontext.ts')
-rw-r--r--src/controller/gamecontext.ts14
1 files changed, 5 insertions, 9 deletions
diff --git a/src/controller/gamecontext.ts b/src/controller/gamecontext.ts
index 1595b41..4fcc883 100644
--- a/src/controller/gamecontext.ts
+++ b/src/controller/gamecontext.ts
@@ -4,9 +4,8 @@ import { EntityContext } from './entitycontext';
import { MapData } from '../model/data/map';
import { ButtonCode, GameInputHandler } from '../view/input/gameinput';
-import { loadMap } from '../view/map';
+import { MapView } from '../view/map';
import { Renderer } from '../view/renderer/renderer';
-import { SpriteView } from '../view/sprite';
import { Collidable } from '../math/collision';
import { Movement } from '../math/line';
@@ -39,9 +38,9 @@ export class GameContext implements CollidableGroup {
);
}
- private static async loadMap(renderer: Renderer, name: string): Promise<[SpriteView[], Collidable[]]> {
+ private static async loadMap(renderer: Renderer, name: string): Promise<[MapView, Collidable[]]> {
const map = new MapData(await getJSON(`resources/map/${name}.json`));
- return [await loadMap(renderer, map), mkCollision(map.collision)];
+ return [await MapView.load(renderer, map), mkCollision(map.collision)];
}
private readonly initTime: number = performance.now();
@@ -61,7 +60,7 @@ export class GameContext implements CollidableGroup {
private constructor(
private readonly renderer: Renderer,
- private readonly mapView: SpriteView[],
+ private readonly mapView: MapView,
private readonly player: EntityContext,
private readonly entities: EntityContext[],
private readonly collision: Collidable[],
@@ -168,10 +167,7 @@ export class GameContext implements CollidableGroup {
this.renderer.setCenter(this.player.pos);
this.renderer.clear();
- for (const layer of this.mapView)
- layer.render();
-
- for (const r of [...this.entities, this.player])
+ for (const r of [this.mapView, ...this.entities, this.player])
r.render(time);
window.requestAnimationFrame(this.render);