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-rw-r--r--src/controller/entitycontext.ts33
-rw-r--r--src/controller/gamecontext.ts7
2 files changed, 33 insertions, 7 deletions
diff --git a/src/controller/entitycontext.ts b/src/controller/entitycontext.ts
index c1eb1fc..6932227 100644
--- a/src/controller/entitycontext.ts
+++ b/src/controller/entitycontext.ts
@@ -1,4 +1,4 @@
-import { EntityData } from '../model/data/entity';
+import { EntityAnimation, EntityData } from '../model/data/entity';
import { loadEntity } from '../view/entity';
import { Renderer } from '../view/renderer/renderer';
@@ -20,21 +20,30 @@ export class EntityContext implements CollidableGroup {
name,
await loadEntity(renderer, entity),
mkCollision(entity.collision),
+ entity.animation,
);
}
public readonly pos: vec2 = vec2.create();
+ private readonly totalTime: number;
+
private constructor(
private readonly renderer: Renderer,
private readonly name: string,
- private readonly view: SpriteView,
+ private readonly sprites: SpriteView[],
private readonly collision: Collidable[],
- ) {}
+ private readonly animation?: EntityAnimation,
+ ) {
+ if (animation)
+ this.totalTime = animation.sequence.reduce((a, s) => a + s[0], 0);
+ else
+ this.totalTime = 0;
+ }
- public render() {
+ public render(time: number) {
this.renderer.setTranslation(this.pos);
- this.view.render();
+ this.getSprite(time).render();
}
public getTranslation(): vec2 {
@@ -48,4 +57,18 @@ export class EntityContext implements CollidableGroup {
public interact() {
alert(`You've interacted with ${this.name}!`);
}
+
+ private getSprite(time: number): SpriteView {
+ time %= this.totalTime;
+
+ if (this.animation) {
+ for (const [len, sprite] of this.animation.sequence) {
+ time -= len;
+ if (time < 0)
+ return this.sprites[sprite];
+ }
+ }
+
+ return this.sprites[0];
+ }
}
diff --git a/src/controller/gamecontext.ts b/src/controller/gamecontext.ts
index 9c25c6b..771affa 100644
--- a/src/controller/gamecontext.ts
+++ b/src/controller/gamecontext.ts
@@ -19,19 +19,22 @@ export class GameContext implements CollidableGroup {
const map = this.loadMap(renderer, 'test');
const loadPlayer = EntityContext.load(renderer, 'green_circle');
const loadEntity = EntityContext.load(renderer, 'red_circle');
+ const loadEntity2 = EntityContext.load(renderer, 'square');
const [mapView, mapCollision] = await map;
const player = await loadPlayer;
const entity = await loadEntity;
+ const entity2 = await loadEntity2;
vec2.set(player.pos, 6, 6);
vec2.set(entity.pos, 3, 3);
+ vec2.set(entity2.pos, 3, 8);
return new GameContext(
renderer,
mapView,
player,
- [entity],
+ [entity, entity2],
mapCollision,
);
}
@@ -168,7 +171,7 @@ export class GameContext implements CollidableGroup {
this.mapView.render();
for (const r of [...this.entities, this.player])
- r.render();
+ r.render(time);
window.requestAnimationFrame(this.render);
}