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-rw-r--r--src/model/Entity.cpp68
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diff --git a/src/model/Entity.cpp b/src/model/Entity.cpp
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+/*
+ Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+#include "Entity.hpp"
+#include "Map.hpp"
+
+
+namespace RPGEdit {
+
+namespace Model {
+
+bool Entity::move(Map *map, Direction dir, uint64_t start, uint64_t end) {
+ if (hasTransition())
+ return false;
+
+ direction = dir;
+
+ Position newPos = translate(dir, 1);
+ if (map->getCollisionAt(newPos.x, newPos.y) == Map::BLOCKED)
+ return false;
+
+ map->setCollisionAt(newPos.x, newPos.y, Map::BLOCKED);
+
+ transitionStart = start;
+ transitionEnd = end;
+
+ return true;
+}
+
+void Entity::moveTo(Map *map, Position newPos) {
+ map->setCollisionAt(pos.x, pos.y, Map::EMPTY);
+ map->setCollisionAt(newPos.x, newPos.y, Map::BLOCKED);
+
+ pos = newPos;
+ transitionStart = transitionEnd = 0;
+}
+
+void Entity::finishTransition(Map *map) {
+ if (hasTransition())
+ moveTo(map, translate(direction, 1));
+}
+
+}
+
+}