summaryrefslogtreecommitdiffstats
path: root/src/renderer/view/entity.ts
diff options
context:
space:
mode:
Diffstat (limited to 'src/renderer/view/entity.ts')
-rw-r--r--src/renderer/view/entity.ts72
1 files changed, 0 insertions, 72 deletions
diff --git a/src/renderer/view/entity.ts b/src/renderer/view/entity.ts
deleted file mode 100644
index ec91503..0000000
--- a/src/renderer/view/entity.ts
+++ /dev/null
@@ -1,72 +0,0 @@
-import { EntityData } from '../model/data/entity';
-import { Renderer } from './renderer/renderer';
-import { SpriteCoords, SpriteView, SpriteViewBuilder } from './sprite';
-import { loadImage, mkTexture } from './util/image';
-
-import { getJSON } from '../util';
-
-import { vec2 } from 'gl-matrix';
-
-export class EntityView {
- public static async load(r: Renderer, name: string): Promise<EntityView> {
- const data = new EntityData(await getJSON(`resources/entity/${name}.json`));
- const tile = await loadImage(`resources/sprite/entity/${data.sprite}.png`);
-
- const [texture, size] = mkTexture(r, tile);
- const frameSize = [size[0], size[1] / data.frames];
-
- const offset = vec2.mul(vec2.create(), frameSize, data.anchor);
- r.snapToGrid(offset, offset);
-
- const coords: SpriteCoords = [
- -offset[0],
- -offset[1],
- -offset[0] + frameSize[0],
- -offset[1] + frameSize[1],
- ];
-
- const sprites: SpriteView[] = [];
-
- for (let frame = 0; frame < data.frames; frame++) {
- const builder = new SpriteViewBuilder(r, texture);
- builder.addSprite(coords, [0, frame / data.frames, 1, (frame + 1) / data.frames]);
- sprites.push(builder.build());
- }
-
- return new EntityView(
- data,
- sprites,
- );
- }
-
- private readonly totalTime: number;
-
- private constructor(
- public readonly data: EntityData,
- public readonly sprites: SpriteView[],
- ) {
- if (data.animation)
- this.totalTime = data.animation.sequence.reduce((a, s) => a + s[0], 0);
- else
- this.totalTime = 0;
- }
-
- public getSpriteByTime(time: number): SpriteView {
- time %= this.totalTime;
-
- if (this.data.animation) {
- for (const [len, sprite] of this.data.animation.sequence) {
- time -= len;
- if (time < 0)
- return this.sprites[sprite];
- }
- }
-
- return this.sprites[0];
- }
-
- public renderByTime(time: number) {
- this.getSpriteByTime(time).render();
- }
-
-}