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-rw-r--r--src/view/MapLoader.ts59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/view/MapLoader.ts b/src/view/MapLoader.ts
new file mode 100644
index 0000000..eca8b75
--- /dev/null
+++ b/src/view/MapLoader.ts
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+import {mapValues, mapValuesAsync, nextPowerOf2} from '../util';
+
+import Renderer from './Renderer';
+import MapView from './MapView';
+import MapData from '../model/MapData';
+
+
+function loadImage(url: string): Promise<HTMLImageElement> {
+ return new Promise(function(resolve, reject) {
+ let img = new Image();
+ img.addEventListener('load', () => { resolve(img); });
+ img.addEventListener('error', () => { reject(Error('failed to load ' + url)); });
+ img.src = url;
+ });
+}
+
+function loadImages(urls: Map<string, string>): Promise<Map<string, HTMLImageElement>> {
+ return mapValuesAsync(loadImage, urls);
+}
+
+function loadTiles(tiles: Map<string, string>): Promise<Map<string, HTMLImageElement>> {
+ return loadImages(mapValues(t => `resources/sprite/tile/${t}.png`, tiles));
+}
+
+function mkTileTexture(gl: WebGLRenderingContext, tiles: Map<string, HTMLImageElement>): [WebGLTexture, Map<string, number>] {
+ let canvas = document.createElement('canvas');
+ canvas.width = nextPowerOf2(tiles.size) * MapView.tileSize;
+ canvas.height = MapView.tileSize;
+
+ let i = 0;
+ let ret: Map<string, number> = new Map();
+ let ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
+
+ for (let [k, tile] of tiles) {
+ ctx.drawImage(tile, i * MapView.tileSize, 0);
+ ret.set(k, i++);
+ }
+
+ let texture = gl.createTexture();
+ if (!texture)
+ throw new Error('unable to create texture');
+
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+
+ return [texture, ret];
+}
+
+
+export async function loadMap(r: Renderer, mapData: MapData): Promise<MapView> {
+ let tiles = await loadTiles(mapData.tiles);
+ let [tileTexture, tileMap] = mkTileTexture(r.gl, tiles);
+
+ return new MapView(r, mapData, tileTexture, tileMap);
+}