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-rw-r--r--src/view/MapLoader.ts77
1 files changed, 38 insertions, 39 deletions
diff --git a/src/view/MapLoader.ts b/src/view/MapLoader.ts
index f39700e..f178c69 100644
--- a/src/view/MapLoader.ts
+++ b/src/view/MapLoader.ts
@@ -1,63 +1,62 @@
import {mapValues, mapValuesAsync, nextPowerOf2} from '../util';
-import Renderer from './Renderer';
-import MapView from './MapView';
import MapData from '../model/MapData';
-
+import MapView from './MapView';
+import Renderer from './Renderer';
function loadImage(url: string): Promise<HTMLImageElement> {
- return new Promise(function(resolve, reject) {
- let img = new Image();
- img.addEventListener('load', () => { resolve(img); });
- img.addEventListener('error', () => { reject(Error('failed to load ' + url)); });
- img.src = url;
- });
+ return new Promise((resolve, reject) => {
+ const img = new Image();
+ img.addEventListener('load', () => { resolve(img); });
+ img.addEventListener('error', () => { reject(Error('failed to load ' + url)); });
+ img.src = url;
+ });
}
function loadImages(urls: Map<string, string>): Promise<Map<string, HTMLImageElement>> {
- return mapValuesAsync(loadImage, urls);
+ return mapValuesAsync(loadImage, urls);
}
function loadTiles(tiles: Map<string, string>): Promise<Map<string, HTMLImageElement>> {
- return loadImages(mapValues(t => `resources/sprite/tile/${t}.png`, tiles));
+ return loadImages(mapValues((t) => `resources/sprite/tile/${t}.png`, tiles));
}
function mkTexture(gl: WebGLRenderingContext, src: HTMLCanvasElement|HTMLImageElement): WebGLTexture {
- let texture = gl.createTexture();
- if (!texture)
- throw new Error('unable to create texture');
-
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, src);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
-
- return texture;
+ const texture = gl.createTexture();
+ if (!texture)
+ throw new Error('unable to create texture');
+
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, src);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+
+ return texture;
}
-function mkTileTexture(gl: WebGLRenderingContext, tiles: Map<string, HTMLImageElement>): [WebGLTexture, Map<string, number>] {
- let canvas = document.createElement('canvas');
- canvas.width = nextPowerOf2(tiles.size) * MapView.tileSize;
- canvas.height = MapView.tileSize;
+function mkTileTexture(gl: WebGLRenderingContext, tiles: Map<string, HTMLImageElement>):
+[WebGLTexture, Map<string, number>] {
+ const canvas = document.createElement('canvas');
+ canvas.width = nextPowerOf2(tiles.size) * MapView.tileSize;
+ canvas.height = MapView.tileSize;
- let i = 0;
- let ret: Map<string, number> = new Map();
- let ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
+ let i = 0;
+ const ret: Map<string, number> = new Map();
+ const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
- for (let [k, tile] of tiles) {
- ctx.drawImage(tile, i * MapView.tileSize, 0);
- ret.set(k, i++);
- }
+ for (const [k, tile] of tiles) {
+ ctx.drawImage(tile, i * MapView.tileSize, 0);
+ ret.set(k, i++);
+ }
- return [mkTexture(gl, canvas), ret];
+ return [mkTexture(gl, canvas), ret];
}
-
export async function loadMap(r: Renderer, mapData: MapData): Promise<MapView> {
- let tiles = await loadTiles(mapData.tiles);
- let [tileTexture, tileMap] = mkTileTexture(r.gl, tiles);
+ const tiles = await loadTiles(mapData.tiles);
+ const [tileTexture, tileMap] = mkTileTexture(r.gl, tiles);
- return new MapView(r, mapData, tileTexture, tileMap);
+ return new MapView(r, mapData, tileTexture, tileMap);
}