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-rw-r--r--src/view/MapView.ts81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/view/MapView.ts b/src/view/MapView.ts
new file mode 100644
index 0000000..61b8336
--- /dev/null
+++ b/src/view/MapView.ts
@@ -0,0 +1,81 @@
+import * as _ from 'lodash';
+
+import {nextPowerOf2} from '../util';
+
+import Renderer from './Renderer';
+import MapData from '../model/MapData';
+
+
+class MapView {
+ private redrawPending: boolean = false;
+
+ private vertexBuffer: WebGLBuffer;
+ private textureBuffer: WebGLBuffer;
+
+
+ private addTile(vertexData: number[], textureData: number[], x: number, y: number, tile: string, tileCount: number) {
+ let tileID = this.tileMap.get(tile);
+ if (tileID === undefined)
+ throw new Error('invalid tile specifier in map data');
+
+ vertexData.push(x); vertexData.push(y);
+ vertexData.push(x+1); vertexData.push(y);
+ vertexData.push(x); vertexData.push(y+1);
+
+ vertexData.push(x); vertexData.push(y+1);
+ vertexData.push(x+1); vertexData.push(y);
+ vertexData.push(x+1); vertexData.push(y+1);
+
+ textureData.push((tileID) / tileCount); textureData.push(0);
+ textureData.push((tileID+1) / tileCount); textureData.push(0);
+ textureData.push((tileID) / tileCount); textureData.push(1);
+
+ textureData.push((tileID) / tileCount); textureData.push(1);
+ textureData.push((tileID+1) / tileCount); textureData.push(0);
+ textureData.push((tileID+1) / tileCount); textureData.push(1);
+ }
+
+ constructor(private r: Renderer, private map: MapData, private tileTexture: WebGLTexture, private tileMap: Map<string, number>) {
+ let vertexData: number[] = [];
+ let textureData: number[] = [];
+
+ let tileCount = nextPowerOf2(tileMap.size);
+
+ for (let x = 0; x < map.width; x++) {
+ for (let y = 0; y < map.height; y++) {
+ this.addTile(vertexData, textureData, x, y, map.layers[0][y][x], tileCount);
+ }
+ }
+
+ this.vertexBuffer = r.createBuffer();
+ r.gl.bindBuffer(r.gl.ARRAY_BUFFER, this.vertexBuffer);
+ r.gl.bufferData(r.gl.ARRAY_BUFFER, new Float32Array(vertexData), r.gl.STATIC_DRAW);
+
+ this.textureBuffer = r.createBuffer();
+ r.gl.bindBuffer(r.gl.ARRAY_BUFFER, this.textureBuffer);
+ r.gl.bufferData(r.gl.ARRAY_BUFFER, new Float32Array(textureData), r.gl.STATIC_DRAW);
+ }
+
+ draw(): void {
+ this.r.gl.clear(this.r.gl.COLOR_BUFFER_BIT);
+
+ this.r.gl.activeTexture(this.r.gl.TEXTURE0);
+ this.r.gl.bindTexture(this.r.gl.TEXTURE_2D, this.tileTexture);
+ this.r.gl.uniform1i(this.r.samplerLoc, 0);
+
+ this.r.gl.bindBuffer(this.r.gl.ARRAY_BUFFER, this.vertexBuffer);
+ this.r.gl.vertexAttribPointer(this.r.vertexPosLoc, 2, this.r.gl.FLOAT, false, 0, 0);
+
+ this.r.gl.bindBuffer(this.r.gl.ARRAY_BUFFER, this.textureBuffer);
+ this.r.gl.vertexAttribPointer(this.r.textureCoordLoc, 2, this.r.gl.FLOAT, false, 0, 0);
+
+ this.r.gl.drawArrays(this.r.gl.TRIANGLES, 0, 6 * this.map.width * this.map.height);
+ }
+}
+
+module MapView {
+ export const tileSize = 32;
+}
+
+
+export default MapView;