diff options
Diffstat (limited to 'src/view/Renderer.ts')
-rw-r--r-- | src/view/Renderer.ts | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/src/view/Renderer.ts b/src/view/Renderer.ts index 556cfe3..1b9dd84 100644 --- a/src/view/Renderer.ts +++ b/src/view/Renderer.ts @@ -1,15 +1,16 @@ import {mat4} from 'gl-matrix'; -class Renderer { +export default class Renderer { public gl: WebGLRenderingContext; public vertexPosLoc: number; + public textureCoordLoc: number; private viewportLoc: WebGLUniformLocation; private translateLoc: WebGLUniformLocation; + public samplerLoc: WebGLUniformLocation; private viewport: mat4 = mat4.create(); - private translate: mat4 = mat4.create(); private mkContext(): WebGLRenderingContext { let gl = (this.canvas.getContext('webgl') || this.canvas.getContext('experimental-webgl')) as WebGLRenderingContext|null; @@ -45,9 +46,8 @@ class Renderer { compileShader(type: number, src: string): WebGLShader { let shader = this.gl.createShader(type); - if (!shader) { + if (!shader) throw new Error('Unable to create shader'); - } this.gl.shaderSource(shader, src); this.gl.compileShader(shader); @@ -63,9 +63,8 @@ class Renderer { private initShaders(): void { let shaderProgram = this.gl.createProgram(); - if (!shaderProgram) { + if (!shaderProgram) throw new Error('Unable to create shader program'); - } let vertexShader = this.compileShader(this.gl.VERTEX_SHADER, require('./default.vs')); let fragmentShader = this.compileShader(this.gl.FRAGMENT_SHADER, require('./default.fs')); @@ -87,11 +86,15 @@ class Renderer { this.gl.useProgram(shaderProgram); - this.vertexPosLoc = this.getAttribLocation(shaderProgram, 'vertexPos'); + this.vertexPosLoc = this.getAttribLocation(shaderProgram, 'aVertexPos'); this.gl.enableVertexAttribArray(this.vertexPosLoc); - this.viewportLoc = this.getUniformLocation(shaderProgram, 'viewport'); - this.translateLoc = this.getUniformLocation(shaderProgram, 'translate'); + this.textureCoordLoc = this.getAttribLocation(shaderProgram, 'aTextureCoord'); + this.gl.enableVertexAttribArray(this.textureCoordLoc); + + this.viewportLoc = this.getUniformLocation(shaderProgram, 'uViewport'); + this.translateLoc = this.getUniformLocation(shaderProgram, 'uTranslate'); + this.samplerLoc = this.getUniformLocation(shaderProgram, 'uSampler'); } private setSize(): void { @@ -102,11 +105,10 @@ class Renderer { this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT); mat4.identity(this.viewport); - mat4.scale(this.viewport, this.viewport, [64 / w, 64 / h, 1.0]); + mat4.scale(this.viewport, this.viewport, [2 * 64 / w, -2 * 64 / h, 1.0]); this.gl.uniformMatrix4fv(this.viewportLoc, false, this.viewport); - mat4.identity(this.translate); - this.gl.uniformMatrix4fv(this.translateLoc, false, this.translate); + this.gl.uniform2f(this.translateLoc, -5.0, -5.0); } constructor(private canvas: HTMLCanvasElement) { @@ -115,10 +117,7 @@ class Renderer { this.initShaders(); this.gl.clearColor(0.0, 0.0, 0.0, 1.0); - this.gl.enable(this.gl.DEPTH_TEST); this.setSize(); } } - -export default Renderer; |