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-rw-r--r--src/view/entity.ts33
1 files changed, 20 insertions, 13 deletions
diff --git a/src/view/entity.ts b/src/view/entity.ts
index b59bf92..7600826 100644
--- a/src/view/entity.ts
+++ b/src/view/entity.ts
@@ -8,21 +8,28 @@ import { vec2 } from 'gl-matrix';
export async function loadEntity(
r: Renderer,
data: EntityData,
-): Promise<SpriteView> {
+): Promise<SpriteView[]> {
const tile = await loadImage(`resources/sprite/entity/${data.sprite}.png`);
- const [texture, size, coords] = mkTexture(r, tile);
- const offset = vec2.mul(vec2.create(), data.anchor, size);
- r.snapToGrid(offset, offset);
+ const sprites: SpriteView[] = [];
- const anchorCoords: SpriteCoords = [
- coords[0] - offset[0],
- coords[1] - offset[1],
- coords[2] - offset[0],
- coords[3] - offset[1],
- ];
+ for (let frame = 0; frame < data.frames; frame++) {
+ const [texture, size, coords] = mkTexture(r, tile, frame, data.frames);
- const builder = new SpriteViewBuilder(r, texture);
- builder.addSprite(anchorCoords, [0, 0, 1, 1]);
- return builder.build();
+ const offset = vec2.mul(vec2.create(), data.anchor, size);
+ r.snapToGrid(offset, offset);
+
+ const anchorCoords: SpriteCoords = [
+ coords[0] - offset[0],
+ coords[1] - offset[1],
+ coords[2] - offset[0],
+ coords[3] - offset[1],
+ ];
+
+ const builder = new SpriteViewBuilder(r, texture);
+ builder.addSprite(anchorCoords, [0, 0, 1, 1]);
+ sprites.push(builder.build());
+ }
+
+ return sprites;
}