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-rw-r--r--src/view/util/image.ts31
1 files changed, 28 insertions, 3 deletions
diff --git a/src/view/util/image.ts b/src/view/util/image.ts
index 73edbba..e01246c 100644
--- a/src/view/util/image.ts
+++ b/src/view/util/image.ts
@@ -1,3 +1,7 @@
+import { nextPowerOf2 } from '../../util';
+import { Renderer } from '../renderer/renderer';
+import { SpriteCoords } from '../sprite';
+
export function loadImage(url: string): Promise<HTMLImageElement> {
return new Promise((resolve, reject) => {
const img = new Image();
@@ -7,17 +11,38 @@ export function loadImage(url: string): Promise<HTMLImageElement> {
});
}
-export function mkTexture(gl: WebGLRenderingContext, src: HTMLCanvasElement|HTMLImageElement): WebGLTexture {
+export function mkTexture(
+ r: Renderer,
+ src: HTMLCanvasElement|HTMLImageElement,
+): [WebGLTexture, [number, number], SpriteCoords] {
+ const gl = r.getContext();
const texture = gl.createTexture();
if (!texture)
throw new Error('unable to create texture');
+ const w = src.width, h = src.height;
+ const w2 = nextPowerOf2(w), h2 = nextPowerOf2(h);
+
+ const canvas = document.createElement('canvas');
+ canvas.width = w2;
+ canvas.height = h2;
+
+ const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
+ ctx.drawImage(src, 0, 0);
+
gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, src);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
- return texture;
+ const size: [number, number] = [
+ w / r.coordScale, h / r.coordScale,
+ ];
+ const coords: SpriteCoords = [
+ 0, 0, w2 / r.coordScale, h2 / r.coordScale,
+ ];
+
+ return [texture, size, coords];
}