diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/control/MapContext.ts | 55 | ||||
-rw-r--r-- | src/model/MapData.ts | 10 |
2 files changed, 59 insertions, 6 deletions
diff --git a/src/control/MapContext.ts b/src/control/MapContext.ts index 48e8b9e..4e69408 100644 --- a/src/control/MapContext.ts +++ b/src/control/MapContext.ts @@ -19,7 +19,18 @@ export default class MapContext { playerEntity: EntityPosition; + collision: number[][]; + + constructor(private map: MapData, private inputHandler: InputHandler) { + this.collision = new Array(map.width); + for (let i = 0; i < map.width; i++) { + this.collision[i] = new Array(map.height); + + for (let j = 0; j < map.height; j++) + this.collision[i][j] = map.collision[j][i] == '0' ? 0 : 1; + } + this.playerEntity = new EntityPosition( new Entity('square'), new Position(8, 8), @@ -28,6 +39,12 @@ export default class MapContext { this.addEntity(this.playerEntity); + this.addEntity(new EntityPosition( + new Entity('square'), + new Position(10, 10), + Direction.East + )); + this.view = new MapView( map, this.entities, @@ -41,24 +58,49 @@ export default class MapContext { }); } + + private incCollision(p: Position) { + if (this.collision[p.x] && !_.isUndefined(this.collision[p.x][p.y])) + this.collision[p.x][p.y]++; + } + + private decCollision(p: Position) { + if (this.collision[p.x] && !_.isUndefined(this.collision[p.x][p.y])) + this.collision[p.x][p.y]--; + } + + private collides(p: Position): boolean { + if (this.collision[p.x] && !_.isUndefined(this.collision[p.x][p.y])) + return (this.collision[p.x][p.y] > 0); + else + return true; + } + private addEntity(entity: EntityPosition) { this.entities.push(entity); + + this.incCollision(entity.position); } private addTransition(entity: EntityPosition, dest: Position, start: number, dur: number) { entity.transition = new Transition(start, start+dur, entity.position, dest); + + this.incCollision(dest); } private finishTransition(entity: EntityPosition) { + this.decCollision(entity.position); + entity.position = entity.transition.dest; entity.transition = null; + } private updateState(time: number): boolean { var ret = false; while (true) { - var origTime = time; + let origTime = time; if (this.playerEntity.transition && this.playerEntity.transition.end <= time) { origTime = this.playerEntity.transition.end; @@ -69,7 +111,7 @@ export default class MapContext { if (this.playerEntity.transition) return true; - var dir: Direction = null; + let dir: Direction = null; if (this.inputHandler.keys[InputHandler.Up]) dir = Direction.North; @@ -84,8 +126,13 @@ export default class MapContext { return ret; this.playerEntity.direction = dir; - this.addTransition(this.playerEntity, this.playerEntity.position.translate(dir, 1), - origTime, 250); + ret = true; + + let dest = this.playerEntity.position.translate(dir, 1); + if (this.collides(dest)) + return true; + + this.addTransition(this.playerEntity, dest, origTime, 250); } } } diff --git a/src/model/MapData.ts b/src/model/MapData.ts index 54894c0..14f2586 100644 --- a/src/model/MapData.ts +++ b/src/model/MapData.ts @@ -9,12 +9,18 @@ interface Input { export default class MapData { tiles: {[key: string]: {file: string}}; - public collision: string[]; - public layers: string[][][]; + collision: string[]; + layers: string[][][]; + + width: number; + height: number; constructor(data: Input) { this.tiles = data.tiles; this.collision = data.collision; this.layers = data.layers; + + this.height = this.collision.length; + this.width = this.collision[0].length; } } |