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rpgedit
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Matthias Schiffer <mschiffer@universe-factory.net>
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2018-10-31
view: move tile size definition to MapLoader
Matthias Schiffer
2018-10-31
view/renderer/Renderer: we don't need a depth buffer
Matthias Schiffer
2018-10-31
view: add simple input handlers
Matthias Schiffer
2018-10-31
view/renderer: simplify fragment shader
Matthias Schiffer
2018-10-31
view: enable alpha blending
Matthias Schiffer
2018-10-31
resources: move road to second layer
Matthias Schiffer
2018-10-31
view/MapView: add support for multiple layers and holes
Matthias Schiffer
2018-10-31
resources: add transparency to road tiles
Matthias Schiffer
2018-10-31
resources: remove unused tiles
Matthias Schiffer
2018-10-30
view/renderer/Renderer: remove dead code
Matthias Schiffer
2018-10-30
yarn.lock: upgrade
Matthias Schiffer
2018-10-26
MapLoader: use square tile texture rather than long Nx1 rectangle
Matthias Schiffer
2018-10-26
model: add mutable MapState (empty for now)
Matthias Schiffer
2018-10-24
Move shader initialization out of renderer
Matthias Schiffer
2018-10-24
Throw in tslint and fix style
Matthias Schiffer
2018-10-24
view/Renderer: code style
Matthias Schiffer
2018-10-24
view/MapLoader: refactor texture creation into a method
Matthias Schiffer
2018-10-23
Get rid of lodash
Matthias Schiffer
2018-10-23
Update everything
Matthias Schiffer
2017-09-12
Implement simple map renderer
Matthias Schiffer
2017-09-11
Code structuring
Matthias Schiffer
2017-09-11
Import test data
Matthias Schiffer
2017-09-09
Initial setup (Webpack, TypeScript, WebGL)
Matthias Schiffer
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