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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 00:26:47 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-10-24 00:26:47 +0200 |
commit | ad0f2567240636a5ea6798c53c557d34620e662b (patch) | |
tree | b62a13a6533756054644a55ba717577b51d195cc | |
parent | 23bee802a5bba0e9a7bd2775fb31bf0af29ba1e7 (diff) | |
download | rpgedit-ad0f2567240636a5ea6798c53c557d34620e662b.tar rpgedit-ad0f2567240636a5ea6798c53c557d34620e662b.zip |
view/MapLoader: refactor texture creation into a method
-rw-r--r-- | src/view/MapLoader.ts | 28 |
1 files changed, 16 insertions, 12 deletions
diff --git a/src/view/MapLoader.ts b/src/view/MapLoader.ts index eca8b75..f39700e 100644 --- a/src/view/MapLoader.ts +++ b/src/view/MapLoader.ts @@ -22,6 +22,21 @@ function loadTiles(tiles: Map<string, string>): Promise<Map<string, HTMLImageEle return loadImages(mapValues(t => `resources/sprite/tile/${t}.png`, tiles)); } +function mkTexture(gl: WebGLRenderingContext, src: HTMLCanvasElement|HTMLImageElement): WebGLTexture { + let texture = gl.createTexture(); + if (!texture) + throw new Error('unable to create texture'); + + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, src); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + + return texture; +} + function mkTileTexture(gl: WebGLRenderingContext, tiles: Map<string, HTMLImageElement>): [WebGLTexture, Map<string, number>] { let canvas = document.createElement('canvas'); canvas.width = nextPowerOf2(tiles.size) * MapView.tileSize; @@ -36,18 +51,7 @@ function mkTileTexture(gl: WebGLRenderingContext, tiles: Map<string, HTMLImageEl ret.set(k, i++); } - let texture = gl.createTexture(); - if (!texture) - throw new Error('unable to create texture'); - - gl.bindTexture(gl.TEXTURE_2D, texture); - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); - - return [texture, ret]; + return [mkTexture(gl, canvas), ret]; } |