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import {mapValues, mapValuesAsync, nextPowerOf2} from '../util';

import Renderer from './Renderer';
import MapView from './MapView';
import MapData from '../model/MapData';


function loadImage(url: string): Promise<HTMLImageElement> {
        return new Promise(function(resolve, reject) {
                let img = new Image();
                img.addEventListener('load', () => { resolve(img); });
                img.addEventListener('error', () => { reject(Error('failed to load ' + url)); });
                img.src = url;
        });
}

function loadImages(urls: Map<string, string>): Promise<Map<string, HTMLImageElement>> {
        return mapValuesAsync(loadImage, urls);
}

function loadTiles(tiles: Map<string, string>): Promise<Map<string, HTMLImageElement>> {
        return loadImages(mapValues(t => `resources/sprite/tile/${t}.png`, tiles));
}

function mkTexture(gl: WebGLRenderingContext, src: HTMLCanvasElement|HTMLImageElement): WebGLTexture {
        let texture = gl.createTexture();
        if (!texture)
                throw new Error('unable to create texture');

        gl.bindTexture(gl.TEXTURE_2D, texture);
        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, src);
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);

        return texture;
}

function mkTileTexture(gl: WebGLRenderingContext, tiles: Map<string, HTMLImageElement>): [WebGLTexture, Map<string, number>] {
        let canvas = document.createElement('canvas');
        canvas.width = nextPowerOf2(tiles.size) * MapView.tileSize;
        canvas.height = MapView.tileSize;

        let i = 0;
        let ret: Map<string, number> = new Map();
        let ctx = canvas.getContext('2d') as CanvasRenderingContext2D;

        for (let [k, tile] of tiles) {
                ctx.drawImage(tile, i * MapView.tileSize, 0);
                ret.set(k, i++);
        }

        return [mkTexture(gl, canvas), ret];
}


export async function loadMap(r: Renderer, mapData: MapData): Promise<MapView> {
        let tiles = await loadTiles(mapData.tiles);
        let [tileTexture, tileMap] = mkTileTexture(r.gl, tiles);

        return new MapView(r, mapData, tileTexture, tileMap);
}