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rpgedit
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old/canvas2d
old/sdl
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Matthias Schiffer <mschiffer@universe-factory.net>
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2015-02-14
Some work towards scriptable events
Matthias Schiffer
2014-10-05
Implement mappings for Lua types
Matthias Schiffer
2014-09-28
Clean the Lua context after a script has run
Matthias Schiffer
2014-09-27
Add Lua scripting context
Matthias Schiffer
2014-09-26
Reevaluate movement possibilities when a key is released
Matthias Schiffer
2014-09-26
Move renderer clear call from MapView to system loop
Matthias Schiffer
2014-09-26
Add support for interactions with entities
Matthias Schiffer
2014-09-26
Remove unused method
Matthias Schiffer
2014-09-26
Collision rework
Matthias Schiffer
2014-09-25
Differentiate between int and float positions
Matthias Schiffer
2014-09-25
Move external entity state from Entity to Map
Matthias Schiffer
2014-09-25
Add collision layer to maps and prevent movement into blocked areas
Matthias Schiffer
2014-09-24
Make MapContext keep a complete copy of the map
Matthias Schiffer
2014-09-24
Keep mutable entity list in the MapContext only
Matthias Schiffer
2014-09-24
InputHandler: only call listeners when the key's state has changed
Matthias Schiffer
2014-09-24
Directly use MapView contructor
Matthias Schiffer
2014-09-24
Simplify thread synchronization
Matthias Schiffer
2014-09-24
Move more SDL-specific things to the view
Matthias Schiffer
2014-09-24
New event-driven goodness
Matthias Schiffer
2014-09-23
Rewrite main loop
Matthias Schiffer
2014-09-23
Move main loop to a new class
Matthias Schiffer
2014-09-23
Add (currently unused) event bus
Matthias Schiffer
2014-09-23
Add transitions for entity movement
Matthias Schiffer
2014-09-23
Allow player movement
Matthias Schiffer
2014-09-22
Render entities
Matthias Schiffer
2014-09-22
Initial commit
Matthias Schiffer